using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using Unity; namespace MultiLayout { /// /// UcMainGage.xaml 的交互逻辑 /// public partial class UcSingleGage : UserControl { FlyLayoutManager manager; public UcSingleGage() { InitializeComponent(); } public void Init(FlyLayoutManager manager) { this.manager = manager; this.DataContext = manager.layout; } private void button_option_click(object sender, RoutedEventArgs e) { PgMenu p = new PgMenu(); p.Init(manager); FlyLayoutManager.NavigationService.Navigate(p); } private void btnErrMsgClick(object sender, RoutedEventArgs e) { manager.ErrMsgClick?.Invoke(); } } }