using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using System.Net; using FLY.Thick.Base.Client; using Unity; namespace FLY.Thick.Base.UI { /// <summary> /// Page_ErrorTable.xaml 的交互逻辑 /// </summary> public partial class PgErrorTable2 : Page { FLY.OBJComponents.IService.IWarningSystem2Service warningService; IUnityContainer container; /// <summary> /// /// </summary> public PgErrorTable2() { InitializeComponent(); } [InjectionMethod] public void Init( IUnityContainer container, FLY.OBJComponents.IService.IWarningSystem2Service warningService ) { this.container = container; this.warningService = warningService; this.DataContext = warningService; } private void button_back_Click(object sender, RoutedEventArgs e) { NavigationService.GoBack(); } private void button_reset_click(object sender, RoutedEventArgs e) { warningService.Reset(); } private void button_silence_click(object sender, RoutedEventArgs e) { warningService.Silence(); } private void button_database_click(object sender, RoutedEventArgs e) { PgErrorAllTable p = container.Resolve<PgErrorAllTable>( new Unity.Resolution.ParameterOverride("warning", warningService)); NavigationService.Navigate(p); } } }