<?xml version="1.0"?> <doc> <assembly> <name>FObjBase</name> </assembly> <members> <member name="T:FObjBase.FConnLocal"> <summary> 表示本地 </summary> </member> <member name="P:FObjBase.IFConn.ConnectAction"> <summary> 连接状态改变 </summary> </member> <member name="P:FObjBase.IFConn.IsConnected"> <summary> 已经成功连接上 </summary> </member> <member name="P:FObjBase.IFConn.Enable"> <summary> 使能 </summary> </member> <member name="F:FObjBase.Proto.INFO_SET_VALUE"> <summary> client->server; setvalue 不能改!!! </summary> </member> <member name="F:FObjBase.Proto.INFO_GET_VALUE"> <summary> client->server; getvalue 不能改!!! </summary> </member> <member name="F:FObjBase.Proto.INFO_CALL_FUNCTION"> <summary> client->server; callfunction 不能改!!! </summary> </member> <member name="F:FObjBase.Proto.INFO_CONFIG_SENSE_OBJ"> <summary> client->server; config_sense 不能改!!! </summary> </member> <member name="F:FObjBase.Proto.INFO_CALL_FUNCTION_REQUEST_BIGSIZE"> <summary> client->server callfunction 的参数很长,需要多次发送 </summary> </member> <member name="F:FObjBase.Proto.INFO_CALL_FUNCTION_REPONSE_BIGSIZE"> <summary> client->server callfunction 的返回很长,需要多次请求获取 </summary> </member> <member name="F:FObjBase.Proto.INFO_OBJ_DISPOSE"> <summary> client->server obj 已经不在了, 释放资源 </summary> </member> <member name="F:FObjBase.Proto.INFO_PUSH_GET_VALUE"> <summary> server->client; getvalue 返回 不能改!!! </summary> </member> <member name="F:FObjBase.Proto.INFO_PUSH_CALL_FUNCTION"> <summary> server->client; callfunction 返回 不能改!!! </summary> </member> <member name="F:FObjBase.Proto.INFO_PUSH_EVENT"> <summary> server->client; pushinfo 不能改!!! </summary> </member> <member name="F:FObjBase.Proto.INFO_PUSH_CALL_FUNCTION_REQUEST_BIGSIZE"> <summary> server->client callfunction 的参数很长,需要多次发送 </summary> </member> <member name="F:FObjBase.Proto.INFO_PUSH_CALL_FUNCTION_REPONSE_BIGSIZE"> <summary> server->client callfunction 的返回很长,需要多次请求获取 </summary> </member> <member name="T:FObjBase.FObjSys"> <summary> 建议使用方法: 做为客户端,都使用 FObjSys.Current 连接不同的客户端 做为服务器,当要提供2个Obj服务, 应该要使用 Currents[index] 这套逻辑已经潜入到 每个 FObj 中, FObj.CurrObjSys, 就是对应的 Obj服务 </summary> </member> <member name="M:FObjBase.IFObjSysAsClient.ObjAdd(FObjBase.IFObj)"> <summary> 添加OBJ 入 本地OBJSys </summary> <param name="obj"></param> </member> <member name="M:FObjBase.IFObjSysAsClient.GetFreeObjID"> <summary> 获取一个没有被分配的 Obj ID </summary> <returns></returns> </member> <member name="M:FObjBase.IFObjSysAsClient.ObjRemove(FObjBase.IFObj,FObjBase.IFConn)"> <summary> 创建了一个远端服务的客户代理, 删除这个代理; 还需要通知远端,这个代理已经不存在,与它相关的推送,都要关闭 当没有一个obj 与远端服务连接,socket也会被释放 </summary> <param name="obj"></param> <param name="conn"></param> </member> <member name="M:FObjBase.IFObjSysAsClient.Connect_to_Another_OBJSys(System.Net.IPEndPoint,System.UInt32[])"> <summary> 连接到远端的OBJSys连接 </summary> <param name="ep">远端地址</param> <param name="objids">连接成功后,通知这些obj</param> <returns></returns> </member> <member name="M:FObjBase.IFObjSysAsClient.Disconnect_to_Another_OBJSys(System.Net.IPEndPoint,System.UInt32[])"> <summary> 断开到远端OBJSys的连接 </summary> <param name="ep">远端地址</param> <param name="objids">连接成功后,通知这些obj</param> <returns></returns> </member> <member name="M:FObjBase.IFObjSysAsClient.SenseConfigEx(FObjBase.IFConn,System.UInt32,System.UInt32,System.UInt32,FObjBase.SENSE_CONFIG)"> <summary> 注册本地obj 为远端obj的敏感对象,得到远端obj的推送消息 </summary> <param name="s1">远端对应的连接代理 </param> <param name="objid">远端的ID</param> <param name="senobjid">本地obj</param> <param name="sense_mask">注册的敏感源</param> <param name="action">动作,添加?删除?</param> </member> <member name="M:FObjBase.IFObjSysAsClient.SendMessageEx(FObjBase.IFConn,System.UInt32,System.UInt32,System.UInt32,System.UInt16,System.Byte[])"> <summary> 对外发送消息 </summary> <param name="s1">远端对应的连接代理 </param> <param name="destid">远端的ID</param> <param name="srcid">本地的ID</param> <param name="magic">交易码</param> <param name="info_no">信息码</param> <param name="info_data">信息内容</param> </member> <member name="M:FObjBase.IFObjSysAsClient.GetValueEx(FObjBase.IFConn,System.UInt32,System.UInt32,System.UInt16)"> <summary> 向远端GetValue </summary> <param name="s1">远端对应的连接代理</param> <param name="destid">远端的ID</param> <param name="srcid">本地的ID</param> <param name="memid">成员ID</param> </member> <member name="M:FObjBase.IFObjSysAsClient.SetValueEx(FObjBase.IFConn,System.UInt32,System.UInt32,System.UInt16,System.Byte[])"> <summary> 向远端SetValue </summary> <param name="s1">远端对应的连接代理</param> <param name="destid">远端的ID</param> <param name="srcid">本地的ID</param> <param name="memid">成员ID</param> <param name="value">成员内容</param> </member> <member name="M:FObjBase.IFObjSysAsClient.CallFunctionEx(FObjBase.IFConn,System.UInt32,System.UInt32,System.UInt16,System.Byte[],System.Object,System.Object)"> <summary> 向远端CallFunction </summary> <param name="s1">远端对应的连接代理 </param> <param name="destid">远端对象ID</param> <param name="srcid">本地对象ID</param> <param name="funcid">函数ID</param> <param name="param">函数参数</param> <param name="AsyncDelegate">在其上调用异步调用的委托对象</param> <param name="AsyncState">作为 BeginInvoke 方法调用的最后一个参数而提供的对象</param> </member> <member name="M:FObjBase.IFObjSysAsClient.CallFunctionEx(FObjBase.IFConn,System.UInt32,System.UInt32,System.UInt16,System.Byte[])"> <summary> 向远端CallFunction </summary> <param name="s1">远端对应的连接代理 </param> <param name="destid">远端对象ID</param> <param name="srcid">本地对象ID</param> <param name="funcid">函数ID</param> <param name="param">函数参数</param> </member> <member name="M:FObjBase.IFObjSysAsServer.ObjAdd(FObjBase.IFObj)"> <summary> 添加OBJ 入 本地OBJSys </summary> <param name="obj"></param> </member> <member name="M:FObjBase.IFObjSysAsServer.ObjRemove(FObjBase.IFObj)"> <summary> 本地OBJSys 删除指定OBJ </summary> <param name="obj"></param> </member> <member name="M:FObjBase.IFObjSysAsServer.Start_Conn_Server(System.Net.IPEndPoint,System.UInt32[])"> <summary> 启动本地OBJSys网络 </summary> <param name="ep">本地地址</param> <param name="objids">建立成功后,通知这些obj</param> </member> <member name="M:FObjBase.IFObjSysAsServer.PushObjInfoEx(FObjBase.IFObj,System.UInt16,System.Byte[],FObjBase.IFConn,System.UInt32)"> <summary> 指定推送到某个远端 </summary> <param name="srcobj">本地obj</param> <param name="infoid">信息码</param> <param name="infodata">信息内容</param> <param name="s1">连接conn</param> <param name="destid">目标obj</param> </member> <member name="M:FObjBase.IFObjSysAsServer.PushObjInfoEx(FObjBase.IFObj,System.UInt16,System.Byte[])"> <summary> 推送到远端,系统判定根据敏感对象推送 </summary> <param name="srcobj">本地obj</param> <param name="infoid">信息码</param> <param name="infodata">信息内容</param> </member> <member name="M:FObjBase.IFObjSysAsServer.PushObjInfoEx_except(FObjBase.IFObj,System.UInt16,System.Byte[],FObjBase.IFConn,System.UInt32)"> <summary> 推送到远端,系统判定根据敏感对象推送,但不推送给特定某对象 </summary> <param name="srcobj">本地的obj</param> <param name="infoid">信息码</param> <param name="infodata">信息内容</param> <param name="except_s1">排除在外的连接conn</param> <param name="except_destid">排除在外的目标obj</param> </member> <member name="M:FObjBase.IFObjSysAsServer.PushCallFunctionEx(FObjBase.IFConn,System.UInt32,System.UInt32,System.UInt32,System.UInt16,System.Byte[])"> <summary> 回复 客户端的CallFunction </summary> <param name="s1">客户端对应的连接代理 </param> <param name="destid">本地服务端的对象ID</param> <param name="srcid">客户端的对象ID</param> <param name="magic">交易码</param> <param name="funcid">函数ID</param> <param name="param">函数参数</param> <param name="AsyncDelegate">在其上调用异步调用的委托对象</param> <param name="AsyncState">作为 BeginInvoke 方法调用的最后一个参数而提供的对象</param> </member> <member name="F:FObjBase.FObjSys.Transactions"> <summary> 交易列表 </summary> </member> <member name="M:FObjBase.FObjSys.ObjAdd(FObjBase.IFObj)"> <summary> 添加OBJ到系统 </summary> <param name="obj"></param> </member> <member name="M:FObjBase.FObjSys.SendMessageEx(FObjBase.IFConn,System.UInt32,System.UInt32,System.UInt32,System.UInt16,System.Byte[])"> <summary> 对外发送消息 </summary> <param name="s1">远端对应的连接代理 </param> <param name="destid">远端的ID</param> <param name="srcid">本地的ID</param> <param name="magic">交易码</param> <param name="info_no">信息码</param> <param name="info_data">信息内容</param> </member> <member name="M:FObjBase.FObjSys.PushObjInfoEx(FObjBase.IFObj,System.UInt16,System.Byte[],FObjBase.IFConn,System.UInt32)"> <summary> 指定推送到某个远端 </summary> <param name="srcobj"></param> <param name="infoid"></param> <param name="infodata"></param> <param name="s1"></param> <param name="destid"></param> </member> <member name="M:FObjBase.FObjSys.PushObjInfoEx(FObjBase.IFObj,System.UInt16,System.Byte[])"> <summary> 推送到远端,系统判定根据敏感对象推送 </summary> <param name="srcobj"></param> <param name="infoid"></param> <param name="infodata"></param> </member> <member name="M:FObjBase.FObjSys.PushObjInfoEx_except(FObjBase.IFObj,System.UInt16,System.Byte[],FObjBase.IFConn,System.UInt32)"> <summary> 推送到远端,系统判定根据敏感对象推送,但不推送给特定某对象 </summary> <param name="srcobj"></param> <param name="infoid"></param> <param name="infodata"></param> <param name="except_s1"></param> <param name="except_destid"></param> </member> <member name="M:FObjBase.FObjSys.PushCallFunctionEx(FObjBase.IFConn,System.UInt32,System.UInt32,System.UInt32,System.UInt16,System.Byte[])"> <summary> 回复 客户端的CallFunction </summary> <param name="s1">客户端对应的连接代理 </param> <param name="destid">客户端的对象ID</param> <param name="srcid">本地服务端的对象ID</param> <param name="magic">交易码</param> <param name="funcid">函数ID</param> <param name="param">函数返回</param> </member> <member name="M:FObjBase.FObjSys.GetFreeObjID"> <summary> 获取没用使用的OBJID </summary> <returns></returns> </member> <member name="M:FObjBase.FObjSys.ObjRemove(FObjBase.IFObj)"> <summary> 从系统删除OBJ </summary> <param name="obj"></param> </member> <member name="M:FObjBase.FObjSys.ObjRemove(FObjBase.IFObj,FObjBase.IFConn)"> <summary> 作为客户端,从系统删除OBJ; 还会通知服务器,断开与这个 OBJ 的所有连接 </summary> <param name="obj"></param> <param name="conn"></param> </member> <member name="M:FObjBase.FObjSys.Connect_to_Another_OBJSys(System.Net.IPEndPoint,System.UInt32[])"> <summary> 连接到远端的OBJSys连接 </summary> <param name="ep">远端地址</param> <param name="objids">连接成功后,通知这些obj</param> <returns></returns> </member> <member name="M:FObjBase.FObjSys.Disconnect_to_Another_OBJSys(System.Net.IPEndPoint,System.UInt32[])"> <summary> 断开到远端OBJSys的连接 </summary> <param name="ep">远端地址</param> <param name="objids">连接成功后,通知这些obj</param> <returns></returns> </member> <member name="M:FObjBase.FObjSys.SenseConfigEx(FObjBase.IFConn,System.UInt32,System.UInt32,System.UInt32,FObjBase.SENSE_CONFIG)"> <summary> 注册本地obj 为远端obj的敏感对象,得到远端obj的推送消息 </summary> <param name="s1">远端对应的连接代理 </param> <param name="objid">远端的ID</param> <param name="senobjid">本地obj</param> <param name="sense_mask">注册的敏感源</param> <param name="action">动作,添加?删除?</param> </member> <member name="M:FObjBase.FObjSys.GetValueEx(FObjBase.IFConn,System.UInt32,System.UInt32,System.UInt16)"> <summary> 向远端GetValue </summary> <param name="s1">远端对应的连接代理</param> <param name="destid">远端的ID</param> <param name="srcid">本地的ID</param> <param name="memid">成员ID</param> </member> <member name="M:FObjBase.FObjSys.SetValueEx(FObjBase.IFConn,System.UInt32,System.UInt32,System.UInt16,System.Byte[])"> <summary> 向远端SetValue </summary> <param name="s1">远端对应的连接代理</param> <param name="destid">远端的ID</param> <param name="srcid">本地的ID</param> <param name="memid">成员ID</param> <param name="value">成员内容</param> </member> <member name="M:FObjBase.FObjSys.CallFunctionEx(FObjBase.IFConn,System.UInt32,System.UInt32,System.UInt16,System.Byte[],System.Object,System.Object)"> <summary> 向远端CallFunction </summary> <param name="s1">远端对应的连接代理 </param> <param name="destid">远端对象ID</param> <param name="srcid">本地对象ID</param> <param name="funcid">函数ID</param> <param name="param">函数参数</param> <param name="AsyncDelegate">在其上调用异步调用的委托对象</param> <param name="AsyncState">作为 BeginInvoke 方法调用的最后一个参数而提供的对象</param> </member> <member name="M:FObjBase.FObjSys.CallFunctionEx(FObjBase.IFConn,System.UInt32,System.UInt32,System.UInt16,System.Byte[])"> <summary> 向远端CallFunction </summary> <param name="s1">远端对应的连接代理 </param> <param name="destid">远端对象ID</param> <param name="srcid">本地对象ID</param> <param name="funcid">函数ID</param> <param name="param">函数参数</param> </member> <member name="M:FObjBase.FObjSys.Find(System.UInt32)"> <summary> 通过objid 查找 obj </summary> <param name="objid"></param> <returns></returns> </member> <member name="M:FObjBase.FObjSys.GetFreeMagic"> <summary> 获取一个没有被分配的 交易码 </summary> <returns></returns> </member> <member name="M:FObjBase.FObjSys.CConnConnectAction(FObjBase.IFConn)"> <summary> 作为客户端,与服务器连续状态改变 </summary> <param name="conn"></param> </member> <member name="M:FObjBase.FObjSys.SConnConnectAction(FObjBase.IFConn)"> <summary> 作为服务器端,客户的登陆与退出 </summary> <param name="conn"></param> </member> <member name="M:FObjBase.FObjSys.ClearRemoteObjConn(FObjBase.IFConn,System.UInt32)"> <summary> 作为服务器端,客户端 的 某obj 注销了,把它相关的都删除 </summary> <param name="conn"></param> <param name="srcid"></param> </member> <member name="M:FObjBase.FObjSys.GetValue(FObjBase.IFConn,System.UInt32,System.UInt32,System.UInt16,System.Byte[]@)"> <summary> 本地,给Protocol的函数指针; GetValue </summary> <param name="from">远端对应的连接代理</param> <param name="srcid">远端对象ID</param> <param name="destid">本地对象ID</param> <param name="memid"></param> <param name="value"></param> <returns></returns> </member> <member name="M:FObjBase.FObjSys.SetValue(FObjBase.IFConn,System.UInt32,System.UInt32,System.UInt16,System.Byte[])"> <summary> 本地,给Protocol的函数指针; SetValue </summary> <param name="from">远端对应的连接代理</param> <param name="srcid">远端对象ID</param> <param name="destid">本地对象ID</param> <param name="memid"></param> <param name="value"></param> </member> <member name="M:FObjBase.FObjSys.CallFunction(FObjBase.IFConn,System.UInt32,System.UInt32,System.UInt32,System.UInt16,System.Byte[])"> <summary> 本地,给Protocol的函数指针; CallFunction </summary> <param name="from">远端对应的连接代理</param> <param name="srcid">远端对象ID</param> <param name="destid">本地对象ID</param> <param name="funcid"></param> <param name="param"></param> <param name="ret"></param> <returns></returns> </member> <member name="M:FObjBase.FObjSys.Sense_Config(FObjBase.IFConn,System.UInt32,System.UInt32,System.UInt32,FObjBase.SENSE_CONFIG)"> <summary> 本地,给Protocol的函数指针; Sense_Config </summary> <param name="from">远端对应的连接代理</param> <param name="srcid">远端对象ID</param> <param name="destid">本地对象ID</param> <param name="sense_mask">远端对象 关注 本地对象 的敏感源</param> <param name="action">动作,添加?删除?</param> </member> <member name="M:FObjBase.FObjSys.ParsePacketInClient(System.Byte[],FObjBase.IFConn)"> <summary> 从异端接收的数据,解释数据 </summary> <param name="packet"></param> <param name="conn"></param> <returns></returns> </member> <member name="M:FObjBase.FObjSys.ParsePacketInServer(System.Byte[],FObjBase.IFConn)"> <summary> 从异端接收的数据,解释数据 </summary> <param name="packet"></param> <param name="conn"></param> <returns></returns> </member> <member name="T:FObjBase.FObjSys.Sense"> <summary> 消息推送的敏感对象 </summary> </member> <member name="F:FObjBase.FObjSys.Transaction.Size"> <summary> 包总大小, -1 ,大小未知 </summary> </member> <member name="F:FObjBase.FObjSys.Transaction.Magic"> <summary> 交易号, 服务器分配的 </summary> </member> <member name="F:FObjBase.FObjSys.Transaction.Buf"> <summary> 数据 </summary> </member> <member name="M:FObjBase.IFObj.ConnectNotify(FObjBase.IFConn)"> <summary> 通知连接成功,失败 </summary> <param name="from">远端对应的连接代理, 里面有IP, 连接的状态</param> </member> <member name="M:FObjBase.IFObj.ProcessEx(FObjBase.IFConn,System.UInt32,System.UInt32,System.UInt16,System.Byte[],System.Byte[]@)"> <summary> 自己解析远端的数据; 当ProcessEx返回 非0, 系统解析数据,对应调用GetValue,SetValue,CallFunction,PushInfo 建议都返回 非0 </summary> <param name="from">远端对应的连接代理</param> <param name="srcid">远端的OBJID</param> <param name="magic">交易码</param> <param name="info_no">信息码</param> <param name="infodata">信息内容</param> <param name="retdata">返回数据</param> <returns>0:成功;非0:不支持</returns> </member> <member name="M:FObjBase.IFObj.PushGetValue(FObjBase.IFConn,System.UInt32,System.UInt16,System.Byte[])"> <summary> 作为客户端, 服务器回复GetValue </summary> <param name="from">与服务器的连接代理</param> <param name="srcid">服务器的OBJID</param> <param name="memid">成员ID</param> <param name="infodata">成员数据</param> </member> <member name="M:FObjBase.IFObj.PushCallFunction(FObjBase.IFConn,System.UInt32,System.UInt32,System.UInt16,System.Byte[],System.Object,System.Object)"> <summary> 作为客户端, 服务器回复CallFunction </summary> <param name="from">与服务器的连接代理</param> <param name="srcid">服务器的OBJID</param> <param name="magic">交易号</param> <param name="funcid">功能ID</param> <param name="retdata">回复的数据</param> <param name="AsyncDelegate">以前客户端调用CallFunction时,放入的函数指针</param> <param name="AsyncState">以前客户端调用CallFunction时,放入的object</param> </member> <member name="M:FObjBase.IFObj.PushInfo(FObjBase.IFConn,System.UInt32,System.UInt16,System.Byte[])"> <summary> 远端消息推送到本地 </summary> <param name="from">远端对应的连接代理</param> <param name="srcid">远端的OBJID</param> <param name="infoid">消息ID</param> <param name="infodata">消息数据</param> </member> <member name="M:FObjBase.IFObj.GetValue(FObjBase.IFConn,System.UInt32,System.UInt16,System.Byte[]@)"> <summary> 远端获取本地成员数据 </summary> <param name="from">远端对应的连接代理</param> <param name="srcid">远端的OBJID</param> <param name="memid">成员ID</param> <param name="infodata">成员数据</param> </member> <member name="M:FObjBase.IFObj.SetValue(FObjBase.IFConn,System.UInt32,System.UInt16,System.Byte[])"> <summary> 远端设置本地成员数据 </summary> <param name="from">远端对应的连接代理</param> <param name="srcid">远端的OBJID</param> <param name="memid">成员ID</param> <param name="infodata">成员数据</param> </member> <member name="M:FObjBase.IFObj.CallFunction(FObjBase.IFConn,System.UInt32,System.UInt32,System.UInt16,System.Byte[])"> <summary> 远端执行本地函数, 如果有数据返回,需要自己 SendMessageEx </summary> <param name="from">远端对应的连接代理</param> <param name="srcid">远端的OBJID</param> <param name="magic">交易号</param> <param name="funcid">函数ID</param> <param name="infodata">参数</param> </member> <member name="P:FObjBase.IFObj.ID"> <summary> OBJID 作为对外的接口,ID必须明确定义好,应该在构造函数时,作为参数传入; 对应只用于代理,ID按顺序排序,顺便。。。 </summary> </member> <member name="T:FObjBase.FObj"> <summary> obj 会自动加入到 objsys中,ID也会自动按顺序分配,也可以手动修改,但都应该在构造函数完成 </summary> </member> <member name="T:FObjBase.PollModule"> <summary> 循环执行模块,可以认为就是定时器系统 </summary> </member> <member name="F:FObjBase.PollModule.Current"> <summary> 静态的实例,平常就是只用它 </summary> </member> <member name="F:FObjBase.PollModule.IsAccurate"> <summary> 精确执行,也就是一次OnPoll 一直While ,直到时间结束 </summary> </member> <member name="M:FObjBase.PollModule.Poll_Config(FObjBase.PollModule.PollHandler)"> <summary> 以100ms 为周期, 多次执行 </summary> <param name="pollfunc"></param> </member> <member name="M:FObjBase.PollModule.Poll_Config(FObjBase.PollModule.POLL_CONFIG,FObjBase.PollModule.PollHandler)"> <summary> 以100ms 为周期, 多次执行 </summary> <param name="action"></param> <param name="pollfunc"></param> </member> <member name="M:FObjBase.PollModule.Poll_Config(FObjBase.PollModule.POLL_CONFIG,FObjBase.PollModule.PollHandler,System.TimeSpan)"> <summary> 多次周期执行 </summary> <param name="action"></param> <param name="pollfunc"></param> <param name="ts"></param> </member> <member name="M:FObjBase.PollModule.Poll_Config(FObjBase.PollModule.POLL_CONFIG,FObjBase.PollModule.PollHandler,System.TimeSpan,System.Boolean,System.Boolean,System.Object,System.Int32,System.Boolean)"> <summary> 添加或删除 poll func, 当pollfunc 本来已经存在,再次添加,只会使计时重新,或不管!! </summary> <param name="action">动作,添加?删除?</param> <param name="pollfunc">周期执行函数</param> <param name="ts">时间间隔</param> <param name="bRestart">重新计算数据</param> <param name="bActByNow">立刻执行?</param> <param name="owner">该函数的拥有者</param> <param name="markno">对func的标识码</param> <param name="bJustOnce">只执行一次</param> </member> <member name="M:FObjBase.PollModule.Poll_JustOnce(FObjBase.PollModule.PollHandler,System.Object,System.Int32)"> <summary> 只为了延时操作,同一周期多次添加同一func,只会调到一次!!! </summary> <param name="pollfunc"></param> <param name="owner"></param> <param name="markno"></param> </member> <member name="M:FObjBase.PollModule.#ctor"> <summary> 不需要自己创建实例,因为已经创建了静态的对象 </summary> </member> <member name="M:FObjBase.PollModule.Start"> <summary> 启动OnPoll </summary> </member> <member name="M:FObjBase.PollModule.Stop"> <summary> 停止OnPoll </summary> </member> <member name="T:FObjBase.PollModule.POLL_CONFIG"> <summary> Poll_Config 的动作,添加,删除 </summary> </member> <member name="F:FObjBase.PollModule.POLL_CONFIG.ADD"> <summary> 添加 </summary> </member> <member name="F:FObjBase.PollModule.POLL_CONFIG.REMOVE"> <summary> 删除 </summary> </member> <member name="T:FObjBase.PollModule.PollHandler"> <summary> 循环执行的事件 </summary> </member> </members> </doc>