using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using Unity; namespace MultiLayout.UiModule { public interface IUiModule2 { /// <summary> /// 控件标题 /// 它的值取决于culture /// </summary> string Title { get; } /// <summary> /// 控件类型 /// </summary> ComponentType Type { get; } /// <summary> /// 只能有一个 /// </summary> bool IsUnique { get; } /// <summary> /// 控件 /// 创建时,需要给它唯一ID,让加载自己的数据 /// </summary> /// <param name="id">唯一ID</param> /// <returns></returns> FrameworkElement GetComponent(int id, IUnityContainer unityContainer); /// <summary> /// 控件缩略图,用于编辑界面时,大致看看 /// </summary> /// <returns></returns> FrameworkElement GetThumbnail(); /// <summary> /// 给出全部控件ID, 控件自行删除没有的参数 /// </summary> /// <param name="IDs"></param> void MatchParam(int[] IDs); } [Flags] public enum ComponentType { /// <summary> /// 动态区 /// </summary> DynArea=0x1, /// <summary> /// 图表区 /// </summary> Graph=0x2, /// <summary> /// 参数设置页 /// </summary> Menu=0x4 } }