using System;
using System.ComponentModel;
using System.Windows.Threading;
namespace FLY.Simulation.Calender.GuRuiShiYe.UI
{
    public class FlyADClientUI : INotifyPropertyChanged
    {
        public string Name { get; set; }

        public string Addr { get; set; }
        public int Position { get; set; }


        public int Speed { get; set; }



        public int Position2 { get; set; }

        public int Speed2 { get; set; }


        public int AD { get; set; }

        public UInt16 IStatus { get; set; }

        public UInt16 OStatus { get; set; } = 0xf;



        public double TimeSpan1ms { get; set; }


        public int Surplus { get; set; } = 8000;

        private DispatcherTimer timer = new DispatcherTimer();
        private FLY.Simulation.Flyad7.FLYAD7 flyad;
        public FlyADClientUI(FLY.Simulation.Flyad7.FLYAD7 flyad)
        {
            Init(flyad);
        }
        void Init(FLY.Simulation.Flyad7.FLYAD7 flyad)
        {

            this.flyad = flyad;
            Addr = flyad.Addr;
            timer.Interval = TimeSpan.FromSeconds(0.1);
            timer.Tick += new EventHandler(timer_Tick);
            timer.Start();
        }

        void timer_Tick(object sender, EventArgs e)
        {
            Position = flyad.Position;
            Position2 = flyad.Position2;
            AD = flyad.AD;
            Speed = flyad.Speed;
            Speed2 = flyad.Speed2;
            TimeSpan1ms = flyad.TimeSpan1ms;
            IStatus = flyad.IStatus;
            OStatus = flyad.OStatus;
            Surplus = flyad.Surplus;
        }
        public event PropertyChangedEventHandler PropertyChanged;
    }
}