using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
using System.Windows.Threading;

namespace FLY.ControlLibrary.UI.OSK
{
    /// <summary>
    /// WdPNameKeyboard.xaml 的交互逻辑
    /// </summary>
    public partial class WdNameKeyboard : Window, INotifyPropertyChanged, IVirtualKeyboard
    {
        private DispatcherTimer timer;
        private TextBox textbox = null;
        private bool press1st = true;

        public WdNameKeyboard()
        {
            InitializeComponent();
            timer = new DispatcherTimer();
            timer.Tick += new EventHandler(timer_Tick);
            timer.Interval = TimeSpan.FromMilliseconds(1);
        }

        void timer_Tick(object sender, EventArgs e)
        {
            timer.Stop();
            this.ShowDialog();

        }
        public void Open(TextBox textbox)
        {

            this.textbox = textbox;
            this.Result = textbox.Text;

            timer.Start();//不能直接showdialog(), 要让事件继续传递,直到有个框出来!!!

            //this.ShowDialog();
        }

        private void Window_Loaded(object sender, RoutedEventArgs e)
        {
            this.textblock_result.DataContext = this;
        }

        private void button_Click(object sender, RoutedEventArgs e)
        {

            if (press1st)
            {
                press1st = false;
                Result = "";
            }

            string text = ((sender as Button).Content as TextBlock).Text;

            Result += text;
        }

        private void button_backspace_Click(object sender, RoutedEventArgs e)
        {
            Result = "";
        }

        private void button_close_Click(object sender, RoutedEventArgs e)
        {
            this.Close();
        }

        private void button_space_Click(object sender, RoutedEventArgs e)
        {
            Result += " ";
        }

        private void button_enter_Click(object sender, RoutedEventArgs e)
        {
            if (this.textbox != null)
            {
                this.textbox.Text = Result;
                //触发失去焦点事件!!!!!!!
                //让 绑定的 property 生效
                this.textbox.RaiseEvent(new RoutedEventArgs(TextBox.LostFocusEvent));
            }
            this.Close();
        }


        private string result;
        /// <summary>
        /// 结果
        /// </summary>
        public string Result
        {
            get { return result; }
            set
            {
                if (result != value)
                {
                    result = value;
                    this.ResultView = this.Result;
                }
            }
        }
        /// <summary>
        /// 正常模式时, ResultView 与 Result 一样, 密码模式时, ResultView 显示*******
        /// </summary>
        public string ResultView { get; set; }

        /// <summary>
        /// 属性改变事件
        /// </summary>
        public event PropertyChangedEventHandler PropertyChanged;

        private void Border_MouseDown(object sender, MouseButtonEventArgs e)
        {
            this.DragMove();
        }
    }

}