using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace FLY.Simulation
{
public class IODefinition
{
///
/// 纵向边界信号 下
///
public const int IN_VSENSOR2 = 1 - 1;
///
/// 归0
///
public const int IN_ORG = 2 - 1;
///
/// 反向限位
///
public const int IN_MINLIMIT = 3-1;
///
/// 正向限位
///
public const int IN_MAXLIMIT = 4-1;
///
/// 横向信号 上
///
public const int IN_HSIGN = 5 - 1;
///
/// 手动正转
///
public const int IN_FORW = 7-1;
///
/// 手动反转
///
public const int IN_BACKW = 8-1;
///
/// 同步输入信号
///
public const int IN_SYNC = 9 - 1;
///
/// 旋转架 信号0
///
public const int IN_RENZIJIA_0 = 9-1;
///
/// 旋转架 信号1
///
public const int IN_RENZIJIA_1 = 10 - 1;
///
/// 横向信号 下
///
public const int IN_HSIGN2 = 10 - 1;
///
/// 线速度
///
public const int IN_RSENSOR = 11 - 1;
///
/// 纵向边界信号 上
///
public const int IN_VSENSOR = 12-1;
///
/// 旋转架 复位信号
///
public const int IN_RENZIJIA_ORG = 12-1;
///
/// 同步输出信号,只接到主AD盒
///
public const int OUT_SYNC = 3 - 1;
}
}