using MultiLayout.UiModule; using Misc; using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using Unity; namespace FLY.Thick.Base.UI.OnInit { /// /// 虚拟键盘 /// public class OnInitOSK : IOnInit { ParamDictionary paramDictionary; public OnInitOSK(ParamDictionary paramDictionary,int lv=1) { this.paramDictionary = paramDictionary; Level = lv; } public int Level { get; } public void OnInit() { FLY.ControlLibrary.UI.OSK.KeyboardBehavior.Enable = paramDictionary.GetValue(ParamDistItemKeys.HaveOSK, true); FLY.ControlLibrary.UI.OSK.KeyboardBehavior.EnableMouseDown = paramDictionary.GetValue(ParamDistItemKeys.HaveOSK_mouse, false); paramDictionary.ValueChanged += ParamDictionary_ValueChanged; } private void ParamDictionary_ValueChanged(object sender, ParamDictionaryValueChangedEventArgs e) { if (e.Key == ParamDistItemKeys.HaveOSK) { FLY.ControlLibrary.UI.OSK.KeyboardBehavior.Enable = (bool)e.Value; } else if (e.Key == ParamDistItemKeys.HaveOSK_mouse) { FLY.ControlLibrary.UI.OSK.KeyboardBehavior.EnableMouseDown = (bool)e.Value; } } } }