using FlyADBase;
using GalaSoft.MvvmLight.Command;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
using Unity;
namespace Flyad7_WPF
{
///
/// WdSetVelocity.xaml 的交互逻辑
///
public partial class WdSetVelocity : Window
{
WdSetVelocityVm viewModel;
public WdSetVelocity()
{
InitializeComponent();
}
[InjectionMethod]
public void Init(FlyAD7 flyad) {
viewModel = new WdSetVelocityVm();
viewModel.Init(flyad);
DataContext = this.viewModel;
}
}
public class WdSetVelocityVm : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
///
/// runto 速度 pps
///
public UInt32 Velocity { get; set; }
///
/// 开始速度 pps
///
public UInt32 SVelocity { get; set; }
///
/// 加速时间 ms
///
public UInt32 ATime { get; set; }
///
/// 减速时间 ms
///
public UInt32 DTime { get; set; }
///
/// 归0 第1段速 pps
///
public UInt32 HVelocity1 { get; set; }
///
/// 归0 第2段速 pps
///
public UInt32 HVelocity2 { get; set; }
public RelayCommand ApplyCmd { get; private set; }
FlyAD7 flyad;
public WdSetVelocityVm() {
ApplyCmd = new RelayCommand(Apply);
}
public void Init(FlyAD7 flyad)
{
this.flyad = flyad;
Velocity = flyad.Velocity;
SVelocity = flyad.SVelocity;
ATime = flyad.ATime;
DTime = flyad.DTime;
HVelocity1 = flyad.HVelocity1;
HVelocity2 = flyad.HVelocity2;
}
private void Apply()
{
if (!flyad.IsConnected)
return;
flyad.SetPosParam(Velocity, SVelocity, ATime, DTime, HVelocity1, HVelocity2);
MessageBox.Show("设置完成");
}
}
}