using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using Unity; namespace MultiLayout { /// <summary> /// UcMultiGage.xaml 的交互逻辑 /// </summary> public partial class UcMultiGage : UserControl { public PgMultiGage pgMultiGage; FlyLayoutManager manager; public UcMultiGage() { InitializeComponent(); pgMultiGage = new PgMultiGage(); } public void Init(FlyLayoutManager manager) { this.manager = manager; this.DataContext = manager; NavigationService.Navigate(pgMultiGage); } public NavigationService NavigationService => frame.NavigationService; public TabControl TabControl => pgMultiGage.tabControl1; public bool InMainPage => NavigationService.Content == pgMultiGage; } }