using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace UnityConfigurationTree { public class RelationShip { public string Name; public string[] Path; public RelationShip[] Children; public static RelationShip Load(string path) { string json = File.ReadAllText(path); return Newtonsoft.Json.JsonConvert.DeserializeObject<RelationShip>(json); } } }