Commit 1abec169 authored by 潘栩锋's avatar 潘栩锋 🚴

删除AutoUnity

parent 5e49ed99

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.29609.76
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AutoUnity", "AutoUnity\AutoUnity.csproj", "{40285576-F4AD-4A6D-814D-BA6C9978D909}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{40285576-F4AD-4A6D-814D-BA6C9978D909}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{40285576-F4AD-4A6D-814D-BA6C9978D909}.Debug|Any CPU.Build.0 = Debug|Any CPU
{40285576-F4AD-4A6D-814D-BA6C9978D909}.Release|Any CPU.ActiveCfg = Release|Any CPU
{40285576-F4AD-4A6D-814D-BA6C9978D909}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {BD8A8312-B92F-4D7B-87EE-F54BC839E50A}
EndGlobalSection
EndGlobal
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1" />
</startup>
</configuration>
\ No newline at end of file
<Application x:Class="AutoUnity.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:AutoUnity"
StartupUri="MainWindow.xaml">
<Application.Resources>
</Application.Resources>
</Application>
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;
namespace AutoUnity
{
/// <summary>
/// App.xaml 的交互逻辑
/// </summary>
public partial class App : Application
{
}
}
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{40285576-F4AD-4A6D-814D-BA6C9978D909}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>AutoUnity</RootNamespace>
<AssemblyName>AutoUnity</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WarningLevel>4</WarningLevel>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xaml">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
<Compile Include="ServiceConfigure.cs" />
<Compile Include="UnityRegisterParam.cs" />
<Page Include="MainWindow.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Include="MainWindow.xaml.cs">
<DependentUpon>MainWindow.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Costura.Fody">
<Version>4.1.0</Version>
</PackageReference>
<PackageReference Include="EPPlus">
<Version>4.5.3.2</Version>
</PackageReference>
<PackageReference Include="Newtonsoft.Json">
<Version>12.0.3</Version>
</PackageReference>
<PackageReference Include="PropertyChanged.Fody">
<Version>3.2.1</Version>
</PackageReference>
<PackageReference Include="System.Xml.ReaderWriter">
<Version>4.3.1</Version>
</PackageReference>
</ItemGroup>
<ItemGroup>
<Resource Include="FodyWeavers.xml" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<Weavers xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="FodyWeavers.xsd">
<PropertyChanged />
<Costura />
</Weavers>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema">
<!-- This file was generated by Fody. Manual changes to this file will be lost when your project is rebuilt. -->
<xs:element name="Weavers">
<xs:complexType>
<xs:all>
<xs:element name="PropertyChanged" minOccurs="0" maxOccurs="1">
<xs:complexType>
<xs:attribute name="InjectOnPropertyNameChanged" type="xs:boolean">
<xs:annotation>
<xs:documentation>Used to control if the On_PropertyName_Changed feature is enabled.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="EventInvokerNames" type="xs:string">
<xs:annotation>
<xs:documentation>Used to change the name of the method that fires the notify event. This is a string that accepts multiple values in a comma separated form.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="CheckForEquality" type="xs:boolean">
<xs:annotation>
<xs:documentation>Used to control if equality checks should be inserted. If false, equality checking will be disabled for the project.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="CheckForEqualityUsingBaseEquals" type="xs:boolean">
<xs:annotation>
<xs:documentation>Used to control if equality checks should use the Equals method resolved from the base class.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="UseStaticEqualsFromBase" type="xs:boolean">
<xs:annotation>
<xs:documentation>Used to control if equality checks should use the static Equals method resolved from the base class.</xs:documentation>
</xs:annotation>
</xs:attribute>
</xs:complexType>
</xs:element>
<xs:element name="Costura" minOccurs="0" maxOccurs="1">
<xs:complexType>
<xs:all>
<xs:element minOccurs="0" maxOccurs="1" name="ExcludeAssemblies" type="xs:string">
<xs:annotation>
<xs:documentation>A list of assembly names to exclude from the default action of "embed all Copy Local references", delimited with line breaks</xs:documentation>
</xs:annotation>
</xs:element>
<xs:element minOccurs="0" maxOccurs="1" name="IncludeAssemblies" type="xs:string">
<xs:annotation>
<xs:documentation>A list of assembly names to include from the default action of "embed all Copy Local references", delimited with line breaks.</xs:documentation>
</xs:annotation>
</xs:element>
<xs:element minOccurs="0" maxOccurs="1" name="Unmanaged32Assemblies" type="xs:string">
<xs:annotation>
<xs:documentation>A list of unmanaged 32 bit assembly names to include, delimited with line breaks.</xs:documentation>
</xs:annotation>
</xs:element>
<xs:element minOccurs="0" maxOccurs="1" name="Unmanaged64Assemblies" type="xs:string">
<xs:annotation>
<xs:documentation>A list of unmanaged 64 bit assembly names to include, delimited with line breaks.</xs:documentation>
</xs:annotation>
</xs:element>
<xs:element minOccurs="0" maxOccurs="1" name="PreloadOrder" type="xs:string">
<xs:annotation>
<xs:documentation>The order of preloaded assemblies, delimited with line breaks.</xs:documentation>
</xs:annotation>
</xs:element>
</xs:all>
<xs:attribute name="CreateTemporaryAssemblies" type="xs:boolean">
<xs:annotation>
<xs:documentation>This will copy embedded files to disk before loading them into memory. This is helpful for some scenarios that expected an assembly to be loaded from a physical file.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="IncludeDebugSymbols" type="xs:boolean">
<xs:annotation>
<xs:documentation>Controls if .pdbs for reference assemblies are also embedded.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="DisableCompression" type="xs:boolean">
<xs:annotation>
<xs:documentation>Embedded assemblies are compressed by default, and uncompressed when they are loaded. You can turn compression off with this option.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="DisableCleanup" type="xs:boolean">
<xs:annotation>
<xs:documentation>As part of Costura, embedded assemblies are no longer included as part of the build. This cleanup can be turned off.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="LoadAtModuleInit" type="xs:boolean">
<xs:annotation>
<xs:documentation>Costura by default will load as part of the module initialization. This flag disables that behavior. Make sure you call CosturaUtility.Initialize() somewhere in your code.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="IgnoreSatelliteAssemblies" type="xs:boolean">
<xs:annotation>
<xs:documentation>Costura will by default use assemblies with a name like 'resources.dll' as a satellite resource and prepend the output path. This flag disables that behavior.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="ExcludeAssemblies" type="xs:string">
<xs:annotation>
<xs:documentation>A list of assembly names to exclude from the default action of "embed all Copy Local references", delimited with |</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="IncludeAssemblies" type="xs:string">
<xs:annotation>
<xs:documentation>A list of assembly names to include from the default action of "embed all Copy Local references", delimited with |.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="Unmanaged32Assemblies" type="xs:string">
<xs:annotation>
<xs:documentation>A list of unmanaged 32 bit assembly names to include, delimited with |.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="Unmanaged64Assemblies" type="xs:string">
<xs:annotation>
<xs:documentation>A list of unmanaged 64 bit assembly names to include, delimited with |.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="PreloadOrder" type="xs:string">
<xs:annotation>
<xs:documentation>The order of preloaded assemblies, delimited with |.</xs:documentation>
</xs:annotation>
</xs:attribute>
</xs:complexType>
</xs:element>
</xs:all>
<xs:attribute name="VerifyAssembly" type="xs:boolean">
<xs:annotation>
<xs:documentation>'true' to run assembly verification (PEVerify) on the target assembly after all weavers have been executed.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="VerifyIgnoreCodes" type="xs:string">
<xs:annotation>
<xs:documentation>A comma-separated list of error codes that can be safely ignored in assembly verification.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="GenerateXsd" type="xs:boolean">
<xs:annotation>
<xs:documentation>'false' to turn off automatic generation of the XML Schema file.</xs:documentation>
</xs:annotation>
</xs:attribute>
</xs:complexType>
</xs:element>
</xs:schema>
\ No newline at end of file
<Window x:Class="AutoUnity.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:AutoUnity"
mc:Ignorable="d"
Title="MainWindow" Height="157" Width="239">
<Window.Resources>
<Style TargetType="Button">
<Setter Property="Padding" Value="20,5"/>
<Setter Property="Margin" Value="5"/>
</Style>
</Window.Resources>
<Grid>
<StackPanel>
<StackPanel Orientation="Horizontal" Margin="10">
<Button Content="打开" Click="btnOpenClick"/>
<Button Content="输出" Click="btnOutputClick"/>
</StackPanel>
</StackPanel>
</Grid>
</Window>
using Microsoft.Win32;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Forms;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using MessageBox = System.Windows.MessageBox;
using OpenFileDialog = Microsoft.Win32.OpenFileDialog;
namespace AutoUnity
{
/// <summary>
/// MainWindow.xaml 的交互逻辑
/// </summary>
public partial class MainWindow : Window
{
ServiceConfigure serviceConfigure;
public MainWindow()
{
InitializeComponent();
serviceConfigure = new ServiceConfigure();
}
private void btnOpenClick(object sender, RoutedEventArgs e)
{
OpenFileDialog ofd = new OpenFileDialog();
ofd.Filter = "xlsx|*.xlsx";
if (ofd.ShowDialog() == true)
{
bool ret = serviceConfigure.Load(ofd.FileName);
if (!ret)
{
MessageBox.Show(serviceConfigure.ErrMsg);
}
else
{
MessageBox.Show("加载成功");
}
}
}
private void btnOutputClick(object sender, RoutedEventArgs e)
{
//FolderBrowserDialog fbd = new FolderBrowserDialog();
//fbd.SelectedPath = serviceConfigure.OutPath;
//if (fbd.ShowDialog() == System.Windows.Forms.DialogResult.OK)
//{
//serviceConfigure.OutPath = fbd.SelectedPath;
serviceConfigure.ToXml();
MessageBox.Show("输出成功");
//}
}
}
}
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;
// 有关程序集的一般信息由以下
// 控制。更改这些特性值可修改
// 与程序集关联的信息。
[assembly: AssemblyTitle("AutoUnity")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("AutoUnity")]
[assembly: AssemblyCopyright("Copyright © 2019")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// 将 ComVisible 设置为 false 会使此程序集中的类型
//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
//请将此类型的 ComVisible 特性设置为 true。
[assembly: ComVisible(false)]
//若要开始生成可本地化的应用程序,请设置
//.csproj 文件中的 <UICulture>CultureYouAreCodingWith</UICulture>
//例如,如果您在源文件中使用的是美国英语,
//使用的是美国英语,请将 <UICulture> 设置为 en-US。 然后取消
//对以下 NeutralResourceLanguage 特性的注释。 更新
//以下行中的“en-US”以匹配项目文件中的 UICulture 设置。
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //主题特定资源词典所处位置
//(未在页面中找到资源时使用,
//或应用程序资源字典中找到时使用)
ResourceDictionaryLocation.SourceAssembly //常规资源词典所处位置
//(未在页面中找到资源时使用,
//、应用程序或任何主题专用资源字典中找到时使用)
)]
// 程序集的版本信息由下列四个值组成:
//
// 主版本
// 次版本
// 生成号
// 修订号
//
//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
//通过使用 "*",如下所示:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本: 4.0.30319.42000
//
// 对此文件的更改可能导致不正确的行为,如果
// 重新生成代码,则所做更改将丢失。
// </auto-generated>
//------------------------------------------------------------------------------
namespace AutoUnity.Properties
{
/// <summary>
/// 强类型资源类,用于查找本地化字符串等。
/// </summary>
// 此类是由 StronglyTypedResourceBuilder
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
// 若要添加或删除成员,请编辑 .ResX 文件,然后重新运行 ResGen
// (以 /str 作为命令选项),或重新生成 VS 项目。
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// 返回此类使用的缓存 ResourceManager 实例。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("AutoUnity.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// 覆盖当前线程的 CurrentUICulture 属性
/// 使用此强类型的资源类的资源查找。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}
<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
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Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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There are any number of "resheader" rows that contain simple
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Each data row contains a name, and value. The row also contains a
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Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
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</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:complexType>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>
\ No newline at end of file
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace AutoUnity.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>
\ No newline at end of file
using Newtonsoft.Json;
using OfficeOpenXml;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Linq;
namespace AutoUnity
{
public class ServiceConfigure:INotifyPropertyChanged
{
List<UnityRegisterParamCollection> unityRegisterParamCollections = new List<UnityRegisterParamCollection>();
public string ErrMsg { get; set; }
public event PropertyChangedEventHandler PropertyChanged;
public string OutPath { get; set; }
public bool Load(string xlsxfile)
{
ErrMsg = "";
int c_typeAssembly = 1;
int c_typeNamespace = 2;
int c_type = 3;
int c_mapToAssembly = 4;
int c_mapToNamespace = 5;
int c_mapTo = 6;
int c_name = 7;
int c_serviceId = 8;
int c_connName = 9;
unityRegisterParamCollections.Clear();
using (ExcelPackage packages = new ExcelPackage(new FileInfo(xlsxfile)))
{
foreach (var sheet in packages.Workbook.Worksheets)
{
UnityRegisterParamCollection unityRegisterParamCollection = new UnityRegisterParamCollection();
unityRegisterParamCollection.name = sheet.Name;
int row = 3;
while (true)
{
UnityRegisterParam unityRegisterParam = new UnityRegisterParam();
try
{
string strAssembly = sheet.Cells[row, c_typeAssembly].Value.ToString();
string strNameSpace = sheet.Cells[row, c_typeNamespace].Value.ToString();
string strType = sheet.Cells[row, c_type].Value.ToString();
unityRegisterParam.type =
$"{strNameSpace}.{strType},{strAssembly}";
}
catch (Exception e)
{
//没有类型数据,结束了
break;
}
try
{
string strAssembly = sheet.Cells[row, c_mapToAssembly].Value.ToString();
string strNameSpace = sheet.Cells[row, c_mapToNamespace].Value.ToString();
string strMapTo = sheet.Cells[row, c_mapTo].Value.ToString();
unityRegisterParam.mapTo =
$"{strNameSpace}.{strMapTo},{strAssembly}";
}
catch (Exception e)
{
//可以没有mapTo
}
try
{
unityRegisterParam.name = sheet.Cells[row, c_name].Value.ToString();
}
catch (Exception e)
{
//可以没有name
}
try
{
unityRegisterParam.serviceId = sheet.Cells[row, c_serviceId].Value.ToString();
}
catch (Exception e)
{
//不能没有serviceId
ErrMsg = $"{unityRegisterParam.type} 不能没有serviceId";
return false;
}
try
{
unityRegisterParam.connName = sheet.Cells[row, c_connName].Value.ToString();
}
catch (Exception e)
{
//不能没有serviceId
ErrMsg = $"{unityRegisterParam.type} 不能没有connName";
return false;
}
unityRegisterParamCollection.unityRegisterParams.Add(unityRegisterParam);
row++;
}
unityRegisterParamCollections.Add(unityRegisterParamCollection);
}
}
OutPath = Path.GetDirectoryName(xlsxfile);
return true;
}
void ToXml(UnityRegisterParamCollection unityRegisterParamCollection)
{
XDocument xdoc = new XDocument();
//创建根元素
XElement x_configuration = new XElement("configuration");
//把根元素添加到文件中
xdoc.Add(x_configuration);
XElement x_configSections = new XElement("configSections");
x_configuration.Add(x_configSections);
XElement x_section = new XElement("section");
x_configSections.Add(x_section);
x_section.Add(
new XAttribute("name", "unity"),
new XAttribute("type", "Microsoft.Practices.Unity.Configuration.UnityConfigurationSection,Unity.Configuration")
);
//XNamespace ns = "http://schemas.microsoft.com/practices/2010/unity";
XElement x_unity = new XElement("unity");// (ns+"unity");
x_configuration.Add(x_unity);
XElement x_container = new XElement("container");
x_unity.Add(x_container);
foreach (var unityRegisterParam in unityRegisterParamCollection.unityRegisterParams)
{
XElement x_register = new XElement("register");
x_container.Add(x_register);
x_register.SetAttributeValue("type", unityRegisterParam.type);
if(!string.IsNullOrEmpty(unityRegisterParam.mapTo))
x_register.SetAttributeValue("mapTo", unityRegisterParam.mapTo);
if (!string.IsNullOrEmpty(unityRegisterParam.name))
x_register.SetAttributeValue("name", unityRegisterParam.name);
XElement x_lifetime = new XElement("lifetime");
x_register.Add(x_lifetime);
x_lifetime.Add(
new XAttribute("type", "singleton")
);
XElement x_constructor = new XElement("constructor");
x_register.Add(x_constructor);
XElement x_param1 = new XElement("param");
x_constructor.Add(x_param1);
x_param1.Add(
new XAttribute("name", "serviceId"),
new XAttribute("value", unityRegisterParam.serviceId)
);
XElement x_param2 = new XElement("param");
x_constructor.Add(x_param2);
x_param2.Add(
new XAttribute("name", "connName"),
new XAttribute("dependencyName", unityRegisterParam.connName)
);
}
//保存
string filepath = Path.Combine(OutPath, $"{unityRegisterParamCollection.name}.config");
xdoc.Save(filepath);
}
public void ToXml()
{
foreach (var unityRegisterParamCollection in unityRegisterParamCollections)
{
ToXml(unityRegisterParamCollection);
}
}
}
public class UnityRegisterParamCollection
{
public string name;
public List<UnityRegisterParam> unityRegisterParams = new List<UnityRegisterParam>();
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AutoUnity
{
public class UnityRegisterParam
{
public string type;
public string mapTo;
public string name;
public string serviceId;
public string connName;
}
}
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