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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using Unity;
namespace MultiLayout
{
/// <summary>
/// UcMultiGage.xaml 的交互逻辑
/// </summary>
public partial class UcMultiGage : UserControl
{
public PgMultiGage pgMultiGage;
FlyLayoutManager manager;
public UcMultiGage()
{
InitializeComponent();
pgMultiGage = new PgMultiGage();
}
public void Init(FlyLayoutManager manager)
{
this.manager = manager;
this.DataContext = manager;
NavigationService.Navigate(pgMultiGage);
}
public NavigationService NavigationService => frame.NavigationService;
public TabControl TabControl => pgMultiGage.tabControl1;
public bool InMainPage => NavigationService.Content == pgMultiGage;
}
}