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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using Unity;
namespace MultiLayout.UiModule
{
public interface IUiModule2
{
/// <summary>
/// 控件标题
/// 它的值取决于culture
/// </summary>
string Title { get; }
/// <summary>
/// 控件类型
/// </summary>
ComponentType Type { get; }
/// <summary>
/// 只能有一个
/// </summary>
bool IsUnique { get; }
/// <summary>
/// 控件
/// 创建时,需要给它唯一ID,让加载自己的数据
/// </summary>
/// <param name="id">唯一ID</param>
/// <returns></returns>
FrameworkElement GetComponent(int id, IUnityContainer unityContainer);
/// <summary>
/// 控件缩略图,用于编辑界面时,大致看看
/// </summary>
/// <returns></returns>
FrameworkElement GetThumbnail();
/// <summary>
/// 给出全部控件ID, 控件自行删除没有的参数
/// </summary>
/// <param name="IDs"></param>
void MatchParam(int[] IDs);
}
[Flags]
public enum ComponentType
{
/// <summary>
/// 动态区
/// </summary>
DynArea=0x1,
/// <summary>
/// 图表区
/// </summary>
Graph=0x2,
/// <summary>
/// 参数设置页
/// </summary>
Menu=0x4
}
}