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using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace GeneralGommunication
{
public class GComm_TcpListen
{
/// <summary>
/// IP 地址 and 端口号
/// </summary>
public string Addr { get; set; }
IPEndPoint LocalEp => Misc.StringConverter.ToIPEndPoint(Addr);
/// <summary>
/// 运行中
/// </summary>
public bool IsRunning { get; private set; }
public event Action<Socket> NewConnection;
Socket fd_listen;
CancellationTokenSource cts;
public GComm_TcpListen()
{
}
/// <summary>
/// 开始
/// </summary>
public void Start()
{
if (IsRunning)
return;
cts = new CancellationTokenSource();
Task.Factory.StartNew(() =>
{
IsRunning = true;
fd_listen = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
fd_listen.Bind(LocalEp);
fd_listen.Listen(5);
//1秒内,需要收到信息
fd_listen.ReceiveTimeout = 1000;
//1秒内,必须发送完
fd_listen.SendTimeout = 1000;
fd_listen.Blocking = true;
while (true)
{
if (cts.IsCancellationRequested)
{
//关闭全部连接
break;
}
Socket connsd;
try
{
connsd = fd_listen.Accept();
}
catch (Exception e)
{
//肯定被强制退出
break;
}
NewConnection(connsd);
}
fd_listen.Close();
IsRunning = false;
});
}
/// <summary>
/// 接收
/// </summary>
public void Stop()
{
if (!IsRunning)
return;
fd_listen.Close();
cts.Cancel();
}
}
}