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using FLY.FilmCasting.AutoDie.IService;
using Newtonsoft.Json;
using PropertyChanged;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.Linq;
namespace FLY.FilmCasting.AutoDie.Server
{
/// <summary>
/// 加热棒检测
/// </summary>
class HeatCheck : IHeatCheck, INotifyPropertyChanged
{
const int HEAT_WAIT = 3;//3s
const int HeatsOfGroup = 12;//1块加热板 12路
HeatCell mHeatCell;
enum CHECK_MODE
{
/// <summary>
/// 什么都不干
/// </summary>
IDLE,
/// <summary>
/// 当前0输出,检测电流是否为0
/// </summary>
CHECK_ZERO,
/// <summary>
/// 当前有输出, 电流不应该为0
/// </summary>
CHECK_NOZERO,
/// <summary>
/// 检测每根加热棒
/// </summary>
CHECK_EVERYONE
}
CHECK_MODE checkMode = CHECK_MODE.IDLE;
int counter = 0;
#region IHeatCheck
/// <summary>
/// 有这个功能
/// </summary>
public bool Has { get; set; }
/// <summary>
/// 动作使能
/// </summary>
public bool Enable { get; set; }
/// <summary>
/// 有电流
/// </summary>
public bool HasElectricity { get; set; }
/// <summary>
/// 当前正在检测的加热棒号, 1~88
/// </summary>
public int CheckNo { get; set; }
/// <summary>
/// 当前检测的阶段
/// </summary>
public int CheckStep { get; set; }
#region 根据电流判断的加热棒状态
/// <summary>
/// 加热棒是好的,但电流小,必须两条同时加热才可以;
/// 加热棒分组
/// </summary>
private int groupIdx;
private List<GroupBad> groupBads = new List<GroupBad>();
class GroupBad
{
/// <summary>
/// 分组号
/// </summary>
public int group;
/// <summary>
/// 在 好的 maybe序号
/// </summary>
public int goodIdx = -1;
/// <summary>
/// 全部待测的加热棒序号
/// </summary>
List<int> maybe = new List<int>();
/// <summary>
/// 已经测试过的 maybe序号
/// </summary>
List<int> hasCheck = new List<int>();
/// <summary>
/// 获取下一个 需要检查的 序号
/// </summary>
/// <returns></returns>
public bool GetNextIdx()
{
for (int i = 0; i < maybe.Count(); i++)
{
if (!hasCheck.Contains(i))
{
//这个没检查过,可以
checkIdx1 = i;
return true;
}
}
return false;
}
/// <summary>
/// 同时加热的加热棒0
/// </summary>
int checkIdx0;
/// <summary>
/// 同时加热的加热棒1
/// </summary>
int checkIdx1;
public int NextCheckIdx
{
get { return checkIdx1 + 1; }
}
public int HeatIdx0
{
get { return maybe[checkIdx0]; }
}
public int HeatIdx1
{
get { return maybe[checkIdx1]; }
}
public bool GetCheckIdx(int startIdx)
{
if (startIdx >= maybe.Count() - 1)
return false;//不够数
//同一个组可以一起加热测试
checkIdx0 = startIdx;
checkIdx1 = startIdx + 1;
return true;
}
public void PushToHasCheck()
{
if (!hasCheck.Contains(checkIdx0))
hasCheck.Add(checkIdx0);
if (!hasCheck.Contains(checkIdx1))
hasCheck.Add(checkIdx1);
}
public void MarkGoodIdx()
{
goodIdx = checkIdx0;
}
public bool HasGood
{
get
{
return goodIdx != -1;
}
}
public void Add(int heatIdx)
{
maybe.Add(heatIdx);
}
}
/// <summary>
/// 坏的加热棒
/// </summary>
public bool[] Bads { get; private set; }
/// <summary>
/// 没加热,也有电流, 电路板短路了
/// </summary>
public bool ShortCircuit { get; set; }
/// <summary>
/// 没有上电, 或者电流计坏了
/// </summary>
public bool PowerOff { get; set; }
/// <summary>
/// 有加热棒断路了
/// </summary>
public bool OpenCircuit { get; set; }
#endregion
#endregion
public void Init(HeatCell heatCell)
{
mHeatCell = heatCell;
FObjBase.PollModule.Current.Poll_Config(FObjBase.PollModule.POLL_CONFIG.ADD, OnPoll, TimeSpan.FromSeconds(1));
Init();
Load();
mHeatCell.PropertyChanged += new PropertyChangedEventHandler(mHeatCell_PropertyChanged);
this.PropertyChanged += HeatCheck_PropertyChanged;
}
private void HeatCheck_PropertyChanged(object sender, PropertyChangedEventArgs e)
{
if (e.PropertyName == nameof(Enable))
{
if (Enable)
Start();
else
Stop();
}
}
void mHeatCell_PropertyChanged(object sender, PropertyChangedEventArgs e)
{
if (e.PropertyName == nameof(mHeatCell.ChannelCnt))
{
Init();
Load();
}
}
void Init()
{
Bads = new bool[mHeatCell.ChannelCnt];
OpenCircuit = false;
PowerOff = false;
ShortCircuit = false;
}
/// <summary>
/// 启动
/// </summary>
void Start()
{
checkMode = CHECK_MODE.CHECK_EVERYONE;
CheckStep = 0;
counter = 0;
Array.Clear(Bads, 0, Bads.Count());
NotifyPropertyChanged(nameof(Bads));
OpenCircuit = false;
PowerOff = false;
ShortCircuit = false;
}
/// <summary>
/// 停止
/// </summary>
void Stop()
{
checkMode = CHECK_MODE.IDLE;
//清空全部加热
mHeatCell.ClearPreHeats();
mHeatCell.HeatApply();
//保存Bads
Save();
}
void Load()
{
if (HeatCheckJsonDb.Load(this, "heatCheck.json"))
{
NotifyPropertyChanged(nameof(Bads));
OpenCircuit = Bads.Any(b => b);
}
}
void Save()
{
HeatCheckJsonDb.Save(this, "heatCheck.json");
}
void OnPoll()
{
switch (checkMode)
{
case CHECK_MODE.CHECK_EVERYONE:
OnPoll_Check();
break;
default:
OnPoll_Normal();
break;
}
}
/// <summary>
/// 平常,测有没电流
/// </summary>
void OnPoll_Normal()
{
if (!Has)
return;
if (mHeatCell.Heats.All(h => h == 0))//没有加热,不应该有电流
{
if (checkMode != CHECK_MODE.CHECK_ZERO) //第1次
{
checkMode = CHECK_MODE.CHECK_ZERO;
counter = 0;
}
//先等待3秒,3秒后再判断
counter++;
if (counter > 5)
{
counter = 0;
if (HasElectricity)//有电流,有问题
{
ShortCircuit = true;
}
else
{
ShortCircuit = false;
}
}
}
else
{
if (checkMode != CHECK_MODE.CHECK_NOZERO) //第1次
{
checkMode = CHECK_MODE.CHECK_NOZERO;
counter = 0;
}
if (HasElectricity)
{
counter = 0;
PowerOff = false;
}
else
{
counter++;
if (counter > 7)//连续7秒,都没有一秒有电流,没有上电
{
PowerOff = true;
counter = 0;
}
}
}
}
bool GetCheckIdx_2_loop(int grougIdx_start, int startIdx)
{
for (int i = grougIdx_start; i < groupBads.Count(); i++)
{
if (groupBads[i].GetCheckIdx(startIdx))
{
groupIdx = i;
return true;
}
startIdx = 0;
}
return false;
}
/// <summary>
/// 加热棒检测周期
/// </summary>
void OnPoll_Check()
{
switch (CheckStep)
{
case 0://刚按了开始,清空,检查应该没电流才对
{
if (counter == 0)
{
mHeatCell.ClearPreHeats();
mHeatCell.HeatApply();
counter++;
}
else if (counter < HEAT_WAIT)
{
counter++;
}
else//3秒后
{
if (HasElectricity)
{
ShortCircuit = true;//没输出,也有电流,板烧了
Enable = false;//停止检测
return;
}
CheckStep++;
counter = 0;
}
}
break;
case 1://全部加热30%
{
if (counter == 0)
{
mHeatCell.ModifyPreHeats(getAllHeat_30(mHeatCell.ChannelCnt));
mHeatCell.HeatApply();
counter++;
}
else if (counter < HEAT_WAIT)
{
if (HasElectricity)
{
//有上电!!!
//正式开始
CheckStep++;
counter = 0;
break;
}
counter++;
}
else//3秒内,都没1秒有电,不正常,应该是没上电
{
PowerOff = true;
Enable = false;//停止检测
return;
}
}
break;
case 2://正式开始
{
if (counter == 0)
{
CheckNo = 1;
mHeatCell.ModifyPreHeats(getSingleHeat_100(mHeatCell.ChannelCnt, CheckNo - 1));
mHeatCell.HeatApply();
counter = 1;
}
else if (counter < HEAT_WAIT)
{
counter++;
}
else
{
//3秒后
if (!HasElectricity)//这个位没电流,可能是坏了,还需要2次检查
{
Bads[CheckNo - 1] = true;
NotifyPropertyChanged(nameof(Bads));
OpenCircuit = true;
}
if (CheckNo < mHeatCell.ChannelCnt)
{
CheckNo++;
mHeatCell.ModifyPreHeats(getSingleHeat_100(mHeatCell.ChannelCnt, CheckNo - 1));
mHeatCell.HeatApply();
counter = 1;
}
else
{
//检查是否2次检测
int cnt = Bads.Count((b) => { return b; });
if (cnt < 2)
{
//没有坏,或只有一条加热棒坏了,没法2次检测
//完成
Enable = false;//停止检测
return;
}
else
{
//需要2次检测
CheckStep++;
counter = 0;
}
}
}
}
break;
case 3://2次检测
{
if (counter == 0)//刚进入!!!
{
groupIdx = -1;
groupBads.Clear();
for (int i = 0; i < Bads.Count(); i++)//分组登记全部坏的加热棒
{
int group = i / HeatsOfGroup;
if (Bads[i])
{
if (groupBads.Count() == 0)
groupBads.Add(new GroupBad() { group = group });
else
{
if (groupBads.Last().group != group)
{
groupBads.Add(new GroupBad() { group = group });
}
}
groupBads.Last().Add(i);
}
}
if (!GetCheckIdx_2_loop(0, 0))
{
//没有两条同一组,测试结束
Enable = false;//停止检测
return;
}
var groupBad = groupBads[groupIdx];
CheckNo = groupBad.HeatIdx1 + 1;//当前检测的位置,现在没用!!!
mHeatCell.ModifyPreHeats(getSingleHeat_100(mHeatCell.ChannelCnt,
groupBad.HeatIdx0,
groupBad.HeatIdx1));
mHeatCell.HeatApply();
counter = 1;
}
else if (counter < HEAT_WAIT)//3秒延时
{
counter++;
}
else//3秒后
{
var groupBad = groupBads[groupIdx];
if (!HasElectricity)//没电流,肯定是坏了
{
if (!groupBad.HasGood)//还没找到好的加热棒
{
//继续
if (!GetCheckIdx_2_loop(groupIdx, groupBad.NextCheckIdx))
{
//没有两条同一组,测试结束
Enable = false;//停止检测
return;
}
}
else
{
//checkIdx1是坏的
groupBad.PushToHasCheck();
//获取下一个需要测试的
if (!groupBad.GetNextIdx())
{
//这个分组已经查完,下一个分组
groupIdx++;
if (!GetCheckIdx_2_loop(groupIdx, 0))
{
//没有两条同一组,测试结束
Enable = false;//停止检测
return;
}
}
}
}
else
{
//刚才测量的是好的!!!!!只是电流不够的加热棒
groupBad.MarkGoodIdx(); //找到好的加热棒了,这个组的加热棒全部测试一次
groupBad.PushToHasCheck();
Bads[groupBad.HeatIdx0] = false;//清除坏的记录
Bads[groupBad.HeatIdx1] = false;
NotifyPropertyChanged(nameof(Bads));
OpenCircuit = Bads.Any(b => b);
//获取下一个需要测试的
if (!groupBad.GetNextIdx())
{
//这个分组已经查完,下一个分组
groupIdx++;
if (!GetCheckIdx_2_loop(groupIdx, 0))
{
//没有两条同一组,测试结束
Enable = false;//停止检测
return;
}
}
}
groupBad = groupBads[groupIdx];
CheckNo = groupBad.HeatIdx1 + 1;
mHeatCell.ModifyPreHeats(getSingleHeat_100(mHeatCell.ChannelCnt,
groupBad.HeatIdx0,
groupBad.HeatIdx1));
mHeatCell.HeatApply();
counter = 1;
}
}
break;
}
}
int[] getSingleHeat_100(int channelcnt, params int[] index)
{
int[] heats = new int[channelcnt];
Array.Clear(heats, 0, heats.Count());
foreach (int i in index)
heats[i] = 100;
return heats;
}
int[] getSingleHeat_100(int channelcnt, int index)
{
int[] heats = new int[channelcnt];
Array.Clear(heats, 0, heats.Count());
heats[index] = 100;
return heats;
}
int[] getAllHeat_30(int channelcnt)
{
int[] heats = new int[channelcnt];
for (int i = 0; i < heats.Count(); i++)
{
heats[i] = 30;
}
return heats;
}
#region INotifyPropertyChanged 成员
public event PropertyChangedEventHandler PropertyChanged;
protected void NotifyPropertyChanged(string propertyname)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyname));
}
#endregion
}
class HeatCheckJsonDb
{
public bool[] Bads;
public static bool Load(HeatCheck src, string filePath)
{
if (!File.Exists(filePath))
return false;
try
{
string json = File.ReadAllText(filePath);
var jsonDb = JsonConvert.DeserializeObject<HeatCheckJsonDb>(json);
if (jsonDb.Bads != null && jsonDb.Bads.Count()== src.Bads.Count())
Array.Copy(jsonDb.Bads, src.Bads, src.Bads.Count());
return true;
}
catch
{
//异常,没有json 解码失败
return true;
}
}
public static bool Save(HeatCheck src, string filePath)
{
try
{
HeatCheckJsonDb jsonDb = new HeatCheckJsonDb()
{
Bads = src.Bads
};
File.WriteAllText(filePath, JsonConvert.SerializeObject(jsonDb, Formatting.Indented));
return true;
}
catch
{
//异常,没有json 编码失败
}
return false;
}
}
}