using FLY.OBJComponents.IService; using Misc; using System.ComponentModel; using System.Windows.Media; namespace FLY.Weight2.Common { public class WeighterC : INotifyPropertyChanged, IPropertyOpt { public WeighterC(string number, int index) { Number = number; Index = index; } #region IWeighterC实现 /// <summary> /// 名称:A,B,C,D,E /// </summary> public string Number { get; set; } /// <summary> /// 序号 0,1,2,3,4..... /// </summary> public int Index { get; set; } /// <summary> /// 颜色 /// </summary> public Brush Color { get; set; } #endregion #region 辅助代码生成 /// <summary> /// 当前流量(kg/h) xxx.x /// </summary> [Description("当前流量(kg/h) xxx.x")] public float CurrentFlow{ get; set; } /// <summary> /// 运行比例(%) xx.x /// </summary> [Description("运行比例(%) xx.x")] public float ScrewPDisp{ get; set; } /// <summary> /// 自动模式时,当前流量(kg/h) xxx.x /// </summary> [Description("自动模式时,当前流量(kg/h) xxx.x")] public float CurrentFlowAuto{ get; set; } /// <summary> /// 自动模式时,运行比例(%) xx.x /// </summary> [Description("自动模式时,运行比例(%) xx.x")] public float ScrewPDispAuto{ get; set; } /// <summary> /// 当前重量(Kg) x.xxx /// </summary> [Description("当前重量(Kg) x.xxx")] public float BinWeight{ get; set; } /// <summary> /// 电机运行频率(Hz) xx.x /// </summary> [Description("电机运行频率(Hz) xx.x")] public float ScrewMotorFreq{ get; set; } /// <summary> /// 电机设定频率(Hz) /// </summary> [Description("电机设定频率(Hz)")] public float ScrewManualFreq{ get; set; } /// <summary> /// 设定频率确定(取反) /// </summary> [Description("设定频率确定(取反)")] public bool ScrewManualFreqIsSet{ get; set; } /// <summary> /// 螺杆自动 /// </summary> [Description("螺杆自动")] public bool ScrewIsAutoMode{ get; set; } /// <summary> /// 螺杆操作 /// </summary> [Description("螺杆操作")] public bool ScrewMotorIsOn{ get; set; } /// <summary> /// 螺杆启动设置(┴) /// </summary> [Description("螺杆启动设置(┴)")] public bool ScrewMotorOnSet{ get; set; } /// <summary> /// 最高频率(Hz) xxx.x /// </summary> [Description("最高频率(Hz) xxx.x")] public float MaxFreq{ get; set; } /// <summary> /// 稳定时间(s) xxx.x /// </summary> [Description("稳定时间(s) xxx.x")] public float StableTime{ get; set; } /// <summary> /// 采样时间(s) xxx.x /// </summary> [Description("采样时间(s) xxx.x")] public float SampleTime{ get; set; } /// <summary> /// 料位上限(kg) xxx.x /// </summary> [Description("料位上限(kg) xxx.x")] public float BinUpperLimit{ get; set; } /// <summary> /// 料位下限(kg) xxx.x /// </summary> [Description("料位下限(kg) xxx.x")] public float BinLowerLimit{ get; set; } /// <summary> /// 螺杆下限(kg) xxx.x /// </summary> [Description("螺杆下限(kg) xxx.x")] public float ScrewLowerLimit{ get; set; } /// <summary> /// 加料时间(s) xxx.x /// </summary> [Description("加料时间(s) xxx.x")] public float ChargeTime{ get; set; } /// <summary> /// 快速标准(s) xxx.x /// </summary> [Description("快速标准(s) xxx.x")] public float FastStandard{ get; set; } /// <summary> /// 稳定级别 xxx.x /// </summary> [Description("稳定级别 xxx.x")] public float StableLv{ get; set; } /// <summary> /// 调整级别 xxx.x /// </summary> [Description("调整级别 xxx.x")] public float AdjustLv{ get; set; } /// <summary> /// 高系数 xxx.x /// </summary> [Description("高系数 xxx.x")] public float HighFactor{ get; set; } /// <summary> /// 低系数 xxx.x /// </summary> [Description("低系数 xxx.x")] public float LowFactor{ get; set; } /// <summary> /// 调节限制 xxxx /// </summary> [Description("调节限制 xxxx")] public float AdjustLimit{ get; set; } /// <summary> /// 比例系数 xxx.x /// </summary> [Description("比例系数 xxx.x")] public float Pc{ get; set; } /// <summary> /// 积分时间(s) xxx /// </summary> [Description("积分时间(s) xxx")] public float It{ get; set; } /// <summary> /// 微分增益 xxx.x /// </summary> [Description("微分增益 xxx.x")] public float Dg{ get; set; } /// <summary> /// 微分时间(s) xxx.x /// </summary> [Description("微分时间(s) xxx.x")] public float Dt{ get; set; } /// <summary> /// 滤波常数 xxx.x /// </summary> [Description("滤波常数 xxx.x")] public float Filter{ get; set; } /// <summary> /// 快速频率(Hz) xxx.x /// </summary> [Description("快速频率(Hz) xxx.x")] public float FastFreq{ get; set; } /// <summary> /// 快速时间(s) xxx.x /// </summary> [Description("快速时间(s) xxx.x")] public float FastTime{ get; set; } /// <summary> /// 计算运用 xxx.x /// </summary> [Description("计算运用 xxx.x")] public float Cal{ get; set; } /// <summary> /// 偏差报警(%) xxx /// </summary> [Description("偏差报警(%) xxx")] public float Tolerance{ get; set; } /// <summary> /// PID输出 xxx /// </summary> [Description("PID输出 xxx")] public float PIDResult{ get; set; } /// <summary> /// PID调节 xxx /// </summary> [Description("PID调节 xxx")] public float PIDAdjust{ get; set; } /// <summary> /// 层用料(kg) xxx.x /// </summary> [Description("层用料(kg) xxx.x")] public float Consume{ get; set; } /// <summary> /// 螺杆缺料!! /// </summary> [Description("螺杆缺料!!")] [IsError()] public bool IsErrorOfScrewLack{ get; set; } /// <summary> /// 料仓缺料!! /// </summary> [Description("料仓缺料!!")] [IsError()] public bool IsErrorOfBinLack{ get; set; } /// <summary> /// 流量超偏差!! /// </summary> [Description("流量超偏差!!")] [IsError()] public bool IsErrorOfFlow{ get; set; } #endregion public event PropertyChangedEventHandler PropertyChanged; public string[] GetSyncPropNames() { return null; } public string[] GetNoSyncPropNames() { return new string[] { "Number", "Color" }; } } }