using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Shapes; using Unity; namespace FLY.HeatingHelper.UI.UiModule.Dlg_GetSaveSwitches { /// <summary> /// DLG_GetSaveSwitches.xaml 的交互逻辑 /// </summary> public partial class DLG_GetSaveSwitches : Window { public DLG_GetSaveSwitches() { InitializeComponent(); } public VM_GetSaveSwitches vm; [InjectionMethod] public void Init(VM_GetSaveSwitches vm) { this.vm = vm; DataContext = this.vm; } private void Button_Click(object sender, RoutedEventArgs e) { Close(); } } }