using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
using Unity;

namespace FLY.HeatingHelper.UI.UiModule.Dlg_GetSaveSwitches
{
    /// <summary>
    /// DLG_GetSaveSwitches.xaml 的交互逻辑
    /// </summary>
    public partial class DLG_GetSaveSwitches : Window
    {
        public DLG_GetSaveSwitches()
        {
            InitializeComponent();
        }

        public VM_GetSaveSwitches vm;
        [InjectionMethod]
        public void Init(VM_GetSaveSwitches vm)
        {
            this.vm = vm;
            DataContext = this.vm;
        }

        private void Button_Click(object sender, RoutedEventArgs e)
        {
            Close();
        }
    }
}