using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Shapes; namespace FLY.Winder.UI.Client.UIModule { /// /// Window_Frequency.xaml 的交互逻辑 /// public partial class Window_Manual : FLY.ControlLibrary.WindowBigClose { FLY.Winder.Client.WinderSystemServiceClient winderSystem; public Window_Manual() { InitializeComponent(); winderSystem = TDGage.Current.mWinderSystem; ResetAction.SetResetAction(button_turn0, winderSystem.Items[0], "TurnoverInching"); ResetAction.SetResetAction(button_cut0, winderSystem.Items[0], "CuttingFilm"); ResetAction.SetResetAction(button_org0, winderSystem.Items[0], "TurnoverOrg"); ResetAction.SetResetAction(button_arm0, winderSystem.Items[0], "PressureArmOffset"); ResetAction.SetResetAction(button_turn1, winderSystem.Items[1], "TurnoverInching"); ResetAction.SetResetAction(button_cut1, winderSystem.Items[1], "CuttingFilm"); ResetAction.SetResetAction(button_org1, winderSystem.Items[1], "TurnoverOrg"); ResetAction.SetResetAction(button_arm1, winderSystem.Items[1], "PressureArmOffset"); } } }