using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FLY.Thick.Blowing.Common
{
public class FlyADIODefine : FLY.Thick.Base.Common.FlyADIODefine
{
public static new FlyADIODefine Instance => (FlyADIODefine)instance;
///
/// 急停 and 手动正转
///
[Description("旋转架转向信号0")]
public int InNo_Limit0 { get; protected set; } = 9 - 1;
///
/// 急停 and 手动反转
///
[Description("旋转架转向信号1")]
public int InNo_Limit1 { get; protected set; } = 10 - 1;
protected override List GetInputPropertyNames()
{
return new List {
nameof(InNo_Limit0),
nameof(InNo_Limit1),
nameof(InNo_Roll)
};
}
protected override List GetOutputPropertyNames()
{
return new List {
nameof(OutNo_Alarm)
};
}
}
}