using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using System.Windows.Forms; using System.Reflection; using FLY.FeedbackRenZiJia.Server; using FLY.FeedbackRenZiJia.Server.OBJProxy; namespace FLY.FeedbackRenZiJia.UI.Server { /// <summary> /// MainWindow.xaml 的交互逻辑 /// </summary> public partial class MainWindow : Window { FLY.AppHelper.WindowNotifyIconHelper notifyiconhelper; TDGage mGage; OBJProxy mOBJProxy; public MainWindow() { InitializeComponent(); mGage = new TDGage("Gage1"); mOBJProxy = new OBJProxy(0, mGage); Assembly asm = Assembly.GetExecutingAssembly(); string version = "v" + asm.GetName().Version.ToString(); this.Title = "枫莱尔--自动风环服务器" + " " + version; notifyiconhelper = new AppHelper.WindowNotifyIconHelper(this, this.Title); this.Hide(); FObjBase.PollModule.Current.Start(); textBlock1.DataContext = mGage.mfeedback.mHeatBuf.mHistory; } private void button1_Click(object sender, RoutedEventArgs e) { mGage.mfeedback.mHeatBuf.mHistory.Flush(); } } }