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潘栩锋
hemei
Commits
ce118e2e
Commit
ce118e2e
authored
Jan 02, 2022
by
潘栩锋
🚴
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代码整理
parent
e9ff537a
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155 additions
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WeighterC.cs
Project.FLY.Weight/FLY.Weight/Common/WeighterC.cs
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Project.FLY.Weight/FLY.Weight/Common/WeighterC.cs
View file @
ce118e2e
using
System
;
using
FLY.OBJComponents.IService
;
using
Misc
;
using
System.Collections.Generic
;
using
System.Linq
;
using
System.Text
;
using
System.ComponentModel
;
using
System.Reflection
;
using
System.Diagnostics
;
using
System.Windows.Media
;
using
FLY.OBJComponents.IService
;
using
Misc
;
namespace
FLY.Weight.Common
{
public
class
WeighterC
:
INotifyPropertyChanged
,
IPropertyOpt
public
class
WeighterC
:
INotifyPropertyChanged
,
IPropertyOpt
{
public
WeighterC
(
string
number
,
int
index
,
int
binCnt
)
{
...
...
@@ -52,67 +47,67 @@ namespace FLY.Weight.Common
/// 报警开关
/// </summary>
[
Description
(
"报警开关"
)]
public
bool
AlarmIsOn
{
get
;
set
;
}
public
bool
AlarmIsOn
{
get
;
set
;
}
/// <summary>
/// 报警复位
/// </summary>
[
Description
(
"报警复位"
)]
public
bool
IsAlarmReseted
{
get
;
set
;
}
public
bool
IsAlarmReseted
{
get
;
set
;
}
/// <summary>
/// 累计产量
/// </summary>
[
Description
(
"累计产量"
)]
public
float
CumulativeProduction
{
get
;
set
;
}
public
float
CumulativeProduction
{
get
;
set
;
}
/// <summary>
/// 配料斗重量显示
/// </summary>
[
Description
(
"配料斗重量显示"
)]
public
float
MixBucketWeight
{
get
;
set
;
}
public
float
MixBucketWeight
{
get
;
set
;
}
/// <summary>
/// 配料斗阀门
/// </summary>
[
Description
(
"配料斗阀门"
)]
public
bool
BucketValveIsOpen
{
get
;
set
;
}
public
bool
BucketValveIsOpen
{
get
;
set
;
}
/// <summary>
/// 配料操作
/// </summary>
[
Description
(
"配料操作"
)]
public
bool
MixIsOn
{
get
;
set
;
}
public
bool
MixIsOn
{
get
;
set
;
}
/// <summary>
/// 失重仓重量
/// </summary>
[
Description
(
"失重仓重量"
)]
public
float
BinWeight
{
get
;
set
;
}
public
float
BinWeight
{
get
;
set
;
}
/// <summary>
/// 当前产量
/// </summary>
[
Description
(
"当前产量"
)]
public
float
CurrentFlow
{
get
;
set
;
}
public
float
CurrentFlow
{
get
;
set
;
}
/// <summary>
/// 设定产量
/// </summary>
[
Description
(
"设定产量"
)]
public
float
FlowSetting
{
get
;
set
;
}
public
float
FlowSetting
{
get
;
set
;
}
/// <summary>
/// 运行比例
/// </summary>
[
Description
(
"运行比例"
)]
public
float
ScrewPDisp
{
get
;
set
;
}
public
float
ScrewPDisp
{
get
;
set
;
}
/// <summary>
/// 设定比例
/// </summary>
[
Description
(
"设定比例"
)]
public
float
ScrewPSet
{
get
;
set
;
}
public
float
ScrewPSet
{
get
;
set
;
}
/// <summary>
/// 本层密度
...
...
@@ -130,475 +125,475 @@ namespace FLY.Weight.Common
/// 运行频率
/// </summary>
[
Description
(
"运行频率"
)]
public
float
ScrewMotorFreq
{
get
;
set
;
}
public
float
ScrewMotorFreq
{
get
;
set
;
}
/// <summary>
/// 设定频率
/// </summary>
[
Description
(
"设定频率"
)]
public
float
ScrewManualFreq
{
get
;
set
;
}
public
float
ScrewManualFreq
{
get
;
set
;
}
/// <summary>
/// 设定频率确定
/// </summary>
[
Description
(
"设定频率确定"
)]
public
bool
ScrewManualFreqIsSet
{
get
;
set
;
}
public
bool
ScrewManualFreqIsSet
{
get
;
set
;
}
/// <summary>
/// 螺杆模式
/// </summary>
[
Description
(
"螺杆模式"
)]
public
bool
ScrewIsAutoMode
{
get
;
set
;
}
public
bool
ScrewIsAutoMode
{
get
;
set
;
}
/// <summary>
/// 螺杆操作
/// </summary>
[
Description
(
"螺杆操作"
)]
public
bool
ScrewMotorIsOn
{
get
;
set
;
}
public
bool
ScrewMotorIsOn
{
get
;
set
;
}
/// <summary>
/// 配料数据保存
/// </summary>
[
Description
(
"配料数据保存"
)]
public
bool
IsMixSave
{
get
;
set
;
}
public
bool
IsMixSave
{
get
;
set
;
}
/// <summary>
/// 1#比例设定
/// </summary>
[
Description
(
"1#比例设定"
)]
public
float
MixPSet_1
{
get
;
set
;
}
public
float
MixPSet_1
{
get
;
set
;
}
/// <summary>
/// 2#比例设定
/// </summary>
[
Description
(
"2#比例设定"
)]
public
float
MixPSet_2
{
get
;
set
;
}
public
float
MixPSet_2
{
get
;
set
;
}
/// <summary>
/// 3#比例设定
/// </summary>
[
Description
(
"3#比例设定"
)]
public
float
MixPSet_3
{
get
;
set
;
}
public
float
MixPSet_3
{
get
;
set
;
}
/// <summary>
/// 4#比例设定
/// </summary>
[
Description
(
"4#比例设定"
)]
public
float
MixPSet_4
{
get
;
set
;
}
public
float
MixPSet_4
{
get
;
set
;
}
/// <summary>
/// 5#比例设定
/// </summary>
[
Description
(
"5#比例设定"
)]
public
float
MixPSet_5
{
get
;
set
;
}
public
float
MixPSet_5
{
get
;
set
;
}
/// <summary>
/// 6#比例设定
/// </summary>
[
Description
(
"6#比例设定"
)]
public
float
MixPSet_6
{
get
;
set
;
}
public
float
MixPSet_6
{
get
;
set
;
}
/// <summary>
/// 1#比例显示
/// </summary>
[
Description
(
"1#比例显示"
)]
public
float
MixPDisp_1
{
get
;
set
;
}
public
float
MixPDisp_1
{
get
;
set
;
}
/// <summary>
/// 2#比例显示
/// </summary>
[
Description
(
"2#比例显示"
)]
public
float
MixPDisp_2
{
get
;
set
;
}
public
float
MixPDisp_2
{
get
;
set
;
}
/// <summary>
/// 3#比例显示
/// </summary>
[
Description
(
"3#比例显示"
)]
public
float
MixPDisp_3
{
get
;
set
;
}
public
float
MixPDisp_3
{
get
;
set
;
}
/// <summary>
/// 4#比例显示
/// </summary>
[
Description
(
"4#比例显示"
)]
public
float
MixPDisp_4
{
get
;
set
;
}
public
float
MixPDisp_4
{
get
;
set
;
}
/// <summary>
/// 5#比例显示
/// </summary>
[
Description
(
"5#比例显示"
)]
public
float
MixPDisp_5
{
get
;
set
;
}
public
float
MixPDisp_5
{
get
;
set
;
}
/// <summary>
/// 6#比例显示
/// </summary>
[
Description
(
"6#比例显示"
)]
public
float
MixPDisp_6
{
get
;
set
;
}
public
float
MixPDisp_6
{
get
;
set
;
}
/// <summary>
/// 1#重量设定
/// </summary>
[
Description
(
"1#重量设定"
)]
public
float
MixSet_1
{
get
;
set
;
}
public
float
MixSet_1
{
get
;
set
;
}
/// <summary>
/// 2#重量设定
/// </summary>
[
Description
(
"2#重量设定"
)]
public
float
MixSet_2
{
get
;
set
;
}
public
float
MixSet_2
{
get
;
set
;
}
/// <summary>
/// 3#重量设定
/// </summary>
[
Description
(
"3#重量设定"
)]
public
float
MixSet_3
{
get
;
set
;
}
public
float
MixSet_3
{
get
;
set
;
}
/// <summary>
/// 4#重量设定
/// </summary>
[
Description
(
"4#重量设定"
)]
public
float
MixSet_4
{
get
;
set
;
}
public
float
MixSet_4
{
get
;
set
;
}
/// <summary>
/// 5#重量设定
/// </summary>
[
Description
(
"5#重量设定"
)]
public
float
MixSet_5
{
get
;
set
;
}
public
float
MixSet_5
{
get
;
set
;
}
/// <summary>
/// 6#重量设定
/// </summary>
[
Description
(
"6#重量设定"
)]
public
float
MixSet_6
{
get
;
set
;
}
public
float
MixSet_6
{
get
;
set
;
}
/// <summary>
/// 1#重量显示
/// </summary>
[
Description
(
"1#重量显示"
)]
public
float
MixDisp_1
{
get
;
set
;
}
public
float
MixDisp_1
{
get
;
set
;
}
/// <summary>
/// 2#重量显示
/// </summary>
[
Description
(
"2#重量显示"
)]
public
float
MixDisp_2
{
get
;
set
;
}
public
float
MixDisp_2
{
get
;
set
;
}
/// <summary>
/// 3#重量显示
/// </summary>
[
Description
(
"3#重量显示"
)]
public
float
MixDisp_3
{
get
;
set
;
}
public
float
MixDisp_3
{
get
;
set
;
}
/// <summary>
/// 4#重量显示
/// </summary>
[
Description
(
"4#重量显示"
)]
public
float
MixDisp_4
{
get
;
set
;
}
public
float
MixDisp_4
{
get
;
set
;
}
/// <summary>
/// 5#重量显示
/// </summary>
[
Description
(
"5#重量显示"
)]
public
float
MixDisp_5
{
get
;
set
;
}
public
float
MixDisp_5
{
get
;
set
;
}
/// <summary>
/// 6#重量显示
/// </summary>
[
Description
(
"6#重量显示"
)]
public
float
MixDisp_6
{
get
;
set
;
}
public
float
MixDisp_6
{
get
;
set
;
}
/// <summary>
/// 1#放料
/// </summary>
[
Description
(
"1#放料"
)]
public
bool
MixLight_1
{
get
;
set
;
}
public
bool
MixLight_1
{
get
;
set
;
}
/// <summary>
/// 2#放料
/// </summary>
[
Description
(
"2#放料"
)]
public
bool
MixLight_2
{
get
;
set
;
}
public
bool
MixLight_2
{
get
;
set
;
}
/// <summary>
/// 3#放料
/// </summary>
[
Description
(
"3#放料"
)]
public
bool
MixLight_3
{
get
;
set
;
}
public
bool
MixLight_3
{
get
;
set
;
}
/// <summary>
/// 4#放料
/// </summary>
[
Description
(
"4#放料"
)]
public
bool
MixLight_4
{
get
;
set
;
}
public
bool
MixLight_4
{
get
;
set
;
}
/// <summary>
/// 5#放料
/// </summary>
[
Description
(
"5#放料"
)]
public
bool
MixLight_5
{
get
;
set
;
}
public
bool
MixLight_5
{
get
;
set
;
}
/// <summary>
/// 6#放料
/// </summary>
[
Description
(
"6#放料"
)]
public
bool
MixLight_6
{
get
;
set
;
}
public
bool
MixLight_6
{
get
;
set
;
}
/// <summary>
/// 配料斗卸载
/// </summary>
[
Description
(
"配料斗卸载"
)]
public
bool
MixUnload
{
get
;
set
;
}
public
bool
MixUnload
{
get
;
set
;
}
/// <summary>
/// 配料斗重量设置
/// </summary>
[
Description
(
"配料斗重量设置"
)]
public
float
MixSet
{
get
;
set
;
}
public
float
MixSet
{
get
;
set
;
}
/// <summary>
/// 配料斗重量显示
/// </summary>
[
Description
(
"配料斗重量显示"
)]
public
float
MixDisp
{
get
;
set
;
}
public
float
MixDisp
{
get
;
set
;
}
/// <summary>
/// 1#累计重量
/// </summary>
[
Description
(
"1#累计重量"
)]
public
float
MixCum_1
{
get
;
set
;
}
public
float
MixCum_1
{
get
;
set
;
}
/// <summary>
/// 2#累计重量
/// </summary>
[
Description
(
"2#累计重量"
)]
public
float
MixCum_2
{
get
;
set
;
}
public
float
MixCum_2
{
get
;
set
;
}
/// <summary>
/// 3#累计重量
/// </summary>
[
Description
(
"3#累计重量"
)]
public
float
MixCum_3
{
get
;
set
;
}
public
float
MixCum_3
{
get
;
set
;
}
/// <summary>
/// 4#累计重量
/// </summary>
[
Description
(
"4#累计重量"
)]
public
float
MixCum_4
{
get
;
set
;
}
public
float
MixCum_4
{
get
;
set
;
}
/// <summary>
/// 5#累计重量
/// </summary>
[
Description
(
"5#累计重量"
)]
public
float
MixCum_5
{
get
;
set
;
}
public
float
MixCum_5
{
get
;
set
;
}
/// <summary>
/// 6#累计重量
/// </summary>
[
Description
(
"6#累计重量"
)]
public
float
MixCum_6
{
get
;
set
;
}
public
float
MixCum_6
{
get
;
set
;
}
/// <summary>
/// 1#累计百分比
/// </summary>
[
Description
(
"1#累计百分比"
)]
public
float
MixCumPercent_1
{
get
;
set
;
}
public
float
MixCumPercent_1
{
get
;
set
;
}
/// <summary>
/// 2#累计百分比
/// </summary>
[
Description
(
"2#累计百分比"
)]
public
float
MixCumPercent_2
{
get
;
set
;
}
public
float
MixCumPercent_2
{
get
;
set
;
}
/// <summary>
/// 3#累计百分比
/// </summary>
[
Description
(
"3#累计百分比"
)]
public
float
MixCumPercent_3
{
get
;
set
;
}
public
float
MixCumPercent_3
{
get
;
set
;
}
/// <summary>
/// 4#累计百分比
/// </summary>
[
Description
(
"4#累计百分比"
)]
public
float
MixCumPercent_4
{
get
;
set
;
}
public
float
MixCumPercent_4
{
get
;
set
;
}
/// <summary>
/// 5#累计百分比
/// </summary>
[
Description
(
"5#累计百分比"
)]
public
float
MixCumPercent_5
{
get
;
set
;
}
public
float
MixCumPercent_5
{
get
;
set
;
}
/// <summary>
/// 6#累计百分比
/// </summary>
[
Description
(
"6#累计百分比"
)]
public
float
MixCumPercent_6
{
get
;
set
;
}
public
float
MixCumPercent_6
{
get
;
set
;
}
/// <summary>
/// 产量清零
/// </summary>
[
Description
(
"产量清零"
)]
public
bool
ClearProduction
{
get
;
set
;
}
public
bool
ClearProduction
{
get
;
set
;
}
/// <summary>
/// 流量方式
/// </summary>
[
Description
(
"流量方式"
)]
public
bool
FlowCalMethodIsA
{
get
;
set
;
}
public
bool
FlowCalMethodIsA
{
get
;
set
;
}
/// <summary>
/// 流量反馈
/// </summary>
[
Description
(
"流量反馈"
)]
public
float
FlowDisp
{
get
;
set
;
}
public
float
FlowDisp
{
get
;
set
;
}
/// <summary>
/// 滤波系数设定
/// </summary>
[
Description
(
"滤波系数设定"
)]
public
float
FilterParam
{
get
;
set
;
}
public
float
FilterParam
{
get
;
set
;
}
/// <summary>
/// 切换级别设定
/// </summary>
[
Description
(
"切换级别设定"
)]
public
float
SwitchLv
{
get
;
set
;
}
public
float
SwitchLv
{
get
;
set
;
}
/// <summary>
/// 升降增益设定
/// </summary>
[
Description
(
"升降增益设定"
)]
public
float
UpDownGain
{
get
;
set
;
}
public
float
UpDownGain
{
get
;
set
;
}
/// <summary>
/// 比例增益设定
/// </summary>
[
Description
(
"比例增益设定"
)]
public
float
PGain
{
get
;
set
;
}
public
float
PGain
{
get
;
set
;
}
/// <summary>
/// 积分时间设定
/// </summary>
[
Description
(
"积分时间设定"
)]
public
float
ITime
{
get
;
set
;
}
public
float
ITime
{
get
;
set
;
}
/// <summary>
/// 调节系数设定
/// </summary>
[
Description
(
"调节系数设定"
)]
public
float
AdjustFactor
{
get
;
set
;
}
public
float
AdjustFactor
{
get
;
set
;
}
/// <summary>
/// 调节上限设定
/// </summary>
[
Description
(
"调节上限设定"
)]
public
float
AdjustUpper
{
get
;
set
;
}
public
float
AdjustUpper
{
get
;
set
;
}
/// <summary>
/// 调节下限设定
/// </summary>
[
Description
(
"调节下限设定"
)]
public
float
AdjustLower
{
get
;
set
;
}
public
float
AdjustLower
{
get
;
set
;
}
/// <summary>
/// 稳定级别切换
/// </summary>
[
Description
(
"稳定级别切换"
)]
public
float
StableLvSwitch
{
get
;
set
;
}
public
float
StableLvSwitch
{
get
;
set
;
}
/// <summary>
/// PID调节限幅
/// </summary>
[
Description
(
"PID调节限幅"
)]
public
float
PIDLimit
{
get
;
set
;
}
public
float
PIDLimit
{
get
;
set
;
}
/// <summary>
/// 采样时间
/// </summary>
[
Description
(
"采样时间"
)]
public
float
SampleTime
{
get
;
set
;
}
public
float
SampleTime
{
get
;
set
;
}
/// <summary>
/// PID结果
/// </summary>
[
Description
(
"PID结果"
)]
public
float
PIDResult
{
get
;
set
;
}
public
float
PIDResult
{
get
;
set
;
}
/// <summary>
/// PID调节
/// </summary>
[
Description
(
"PID调节"
)]
public
float
PIDAdjust
{
get
;
set
;
}
public
float
PIDAdjust
{
get
;
set
;
}
/// <summary>
/// 实际速度
/// </summary>
[
Description
(
"实际速度"
)]
public
float
ScrewCurrentSpeed
{
get
;
set
;
}
public
float
ScrewCurrentSpeed
{
get
;
set
;
}
/// <summary>
/// 比例增益
/// </summary>
[
Description
(
"比例增益"
)]
public
float
PGainDisp
{
get
;
set
;
}
public
float
PGainDisp
{
get
;
set
;
}
/// <summary>
/// 卸料时间
/// </summary>
[
Description
(
"卸料时间"
)]
public
float
UnloadingTime
{
get
;
set
;
}
public
float
UnloadingTime
{
get
;
set
;
}
/// <summary>
/// 零位稳定时间
/// </summary>
[
Description
(
"零位稳定时间"
)]
public
float
ZeroStableTime
{
get
;
set
;
}
public
float
ZeroStableTime
{
get
;
set
;
}
/// <summary>
/// 流量切换允许
/// </summary>
[
Description
(
"流量切换允许"
)]
public
float
FlowSwitchEnable
{
get
;
set
;
}
public
float
FlowSwitchEnable
{
get
;
set
;
}
/// <summary>
/// 取样时间设定(s)
/// </summary>
[
Description
(
"取样时间设定(s)"
)]
public
float
SampleTimeSet
{
get
;
set
;
}
public
float
SampleTimeSet
{
get
;
set
;
}
/// <summary>
/// 额定频率(Hz)
/// </summary>
[
Description
(
"额定频率(Hz)"
)]
public
float
ScrewMotorRatedFreq
{
get
;
set
;
}
public
float
ScrewMotorRatedFreq
{
get
;
set
;
}
/// <summary>
/// 重量稳定时间(s)
/// </summary>
[
Description
(
"重量稳定时间(s)"
)]
public
float
WeightStableTime
{
get
;
set
;
}
public
float
WeightStableTime
{
get
;
set
;
}
/// <summary>
/// 料位下限设定(kg)
/// </summary>
[
Description
(
"料位下限设定(kg)"
)]
public
float
MaterialLowLimitSet
{
get
;
set
;
}
public
float
MaterialLowLimitSet
{
get
;
set
;
}
/// <summary>
/// 报警偏差设定(%)
/// </summary>
[
Description
(
"报警偏差设定(%)"
)]
public
float
AlarmDeviationSet
{
get
;
set
;
}
public
float
AlarmDeviationSet
{
get
;
set
;
}
/// <summary>
/// 重量校正系数
/// </summary>
[
Description
(
"重量校正系数"
)]
public
float
WeightCorrectFactor
{
get
;
set
;
}
public
float
WeightCorrectFactor
{
get
;
set
;
}
/// <summary>
/// 缺料报警设定(kg)
/// </summary>
[
Description
(
"缺料报警设定(kg)"
)]
public
float
LackErrorSet
{
get
;
set
;
}
public
float
LackErrorSet
{
get
;
set
;
}
/// <summary>
/// 料位上限设定(kg)
...
...
@@ -622,394 +617,394 @@ namespace FLY.Weight.Common
/// 搅拌时间设定(s)
/// </summary>
[
Description
(
"搅拌时间设定(s)"
)]
public
float
MixingTimeSet
{
get
;
set
;
}
public
float
MixingTimeSet
{
get
;
set
;
}
/// <summary>
/// 1次补料偏差
/// </summary>
[
Description
(
"1次补料偏差"
)]
public
float
FeedingDeviation_1
{
get
;
set
;
}
public
float
FeedingDeviation_1
{
get
;
set
;
}
/// <summary>
/// 2次补料偏差
/// </summary>
[
Description
(
"2次补料偏差"
)]
public
float
FeedingDeviation_2
{
get
;
set
;
}
public
float
FeedingDeviation_2
{
get
;
set
;
}
/// <summary>
/// 3次补料偏差
/// </summary>
[
Description
(
"3次补料偏差"
)]
public
float
FeedingDeviation_3
{
get
;
set
;
}
public
float
FeedingDeviation_3
{
get
;
set
;
}
/// <summary>
/// 4次补料偏差
/// </summary>
[
Description
(
"4次补料偏差"
)]
public
float
FeedingDeviation_4
{
get
;
set
;
}
public
float
FeedingDeviation_4
{
get
;
set
;
}
/// <summary>
/// 5次补料偏差
/// </summary>
[
Description
(
"5次补料偏差"
)]
public
float
FeedingDeviation_5
{
get
;
set
;
}
public
float
FeedingDeviation_5
{
get
;
set
;
}
/// <summary>
/// 6次补料偏差
/// </summary>
[
Description
(
"6次补料偏差"
)]
public
float
FeedingDeviation_6
{
get
;
set
;
}
public
float
FeedingDeviation_6
{
get
;
set
;
}
/// <summary>
/// 1次加料设定
/// </summary>
[
Description
(
"1次加料设定"
)]
public
float
FeedSet_1
{
get
;
set
;
}
public
float
FeedSet_1
{
get
;
set
;
}
/// <summary>
/// 2次加料设定
/// </summary>
[
Description
(
"2次加料设定"
)]
public
float
FeedSet_2
{
get
;
set
;
}
public
float
FeedSet_2
{
get
;
set
;
}
/// <summary>
/// 3次加料设定
/// </summary>
[
Description
(
"3次加料设定"
)]
public
float
FeedSet_3
{
get
;
set
;
}
public
float
FeedSet_3
{
get
;
set
;
}
/// <summary>
/// 4次加料设定
/// </summary>
[
Description
(
"4次加料设定"
)]
public
float
FeedSet_4
{
get
;
set
;
}
public
float
FeedSet_4
{
get
;
set
;
}
/// <summary>
/// 5次加料设定
/// </summary>
[
Description
(
"5次加料设定"
)]
public
float
FeedSet_5
{
get
;
set
;
}
public
float
FeedSet_5
{
get
;
set
;
}
/// <summary>
/// 6次加料设定
/// </summary>
[
Description
(
"6次加料设定"
)]
public
float
FeedSet_6
{
get
;
set
;
}
public
float
FeedSet_6
{
get
;
set
;
}
/// <summary>
/// 1#初始时间
/// </summary>
[
Description
(
"1#初始时间"
)]
public
float
InitTime_1
{
get
;
set
;
}
public
float
InitTime_1
{
get
;
set
;
}
/// <summary>
/// 2#初始时间
/// </summary>
[
Description
(
"2#初始时间"
)]
public
float
InitTime_2
{
get
;
set
;
}
public
float
InitTime_2
{
get
;
set
;
}
/// <summary>
/// 3#初始时间
/// </summary>
[
Description
(
"3#初始时间"
)]
public
float
InitTime_3
{
get
;
set
;
}
public
float
InitTime_3
{
get
;
set
;
}
/// <summary>
/// 4#初始时间
/// </summary>
[
Description
(
"4#初始时间"
)]
public
float
InitTime_4
{
get
;
set
;
}
public
float
InitTime_4
{
get
;
set
;
}
/// <summary>
/// 5#初始时间
/// </summary>
[
Description
(
"5#初始时间"
)]
public
float
InitTime_5
{
get
;
set
;
}
public
float
InitTime_5
{
get
;
set
;
}
/// <summary>
/// 6#初始时间
/// </summary>
[
Description
(
"6#初始时间"
)]
public
float
InitTime_6
{
get
;
set
;
}
public
float
InitTime_6
{
get
;
set
;
}
/// <summary>
/// 1#最小时间
/// </summary>
[
Description
(
"1#最小时间"
)]
public
float
MinTime_1
{
get
;
set
;
}
public
float
MinTime_1
{
get
;
set
;
}
/// <summary>
/// 2#最小时间
/// </summary>
[
Description
(
"2#最小时间"
)]
public
float
MinTime_2
{
get
;
set
;
}
public
float
MinTime_2
{
get
;
set
;
}
/// <summary>
/// 3#最小时间
/// </summary>
[
Description
(
"3#最小时间"
)]
public
float
MinTime_3
{
get
;
set
;
}
public
float
MinTime_3
{
get
;
set
;
}
/// <summary>
/// 4#最小时间
/// </summary>
[
Description
(
"4#最小时间"
)]
public
float
MinTime_4
{
get
;
set
;
}
public
float
MinTime_4
{
get
;
set
;
}
/// <summary>
/// 5#最小时间
/// </summary>
[
Description
(
"5#最小时间"
)]
public
float
MinTime_5
{
get
;
set
;
}
public
float
MinTime_5
{
get
;
set
;
}
/// <summary>
/// 6#最小时间
/// </summary>
[
Description
(
"6#最小时间"
)]
public
float
MinTime_6
{
get
;
set
;
}
public
float
MinTime_6
{
get
;
set
;
}
/// <summary>
/// 1#稳重时间
/// </summary>
[
Description
(
"1#稳重时间"
)]
public
float
StableTime_1
{
get
;
set
;
}
public
float
StableTime_1
{
get
;
set
;
}
/// <summary>
/// 2#稳重时间
/// </summary>
[
Description
(
"2#稳重时间"
)]
public
float
StableTime_2
{
get
;
set
;
}
public
float
StableTime_2
{
get
;
set
;
}
/// <summary>
/// 3#稳重时间
/// </summary>
[
Description
(
"3#稳重时间"
)]
public
float
StableTime_3
{
get
;
set
;
}
public
float
StableTime_3
{
get
;
set
;
}
/// <summary>
/// 4#稳重时间
/// </summary>
[
Description
(
"4#稳重时间"
)]
public
float
StableTime_4
{
get
;
set
;
}
public
float
StableTime_4
{
get
;
set
;
}
/// <summary>
/// 5#稳重时间
/// </summary>
[
Description
(
"5#稳重时间"
)]
public
float
StableTime_5
{
get
;
set
;
}
public
float
StableTime_5
{
get
;
set
;
}
/// <summary>
/// 6#稳重时间
/// </summary>
[
Description
(
"6#稳重时间"
)]
public
float
StableTime_6
{
get
;
set
;
}
public
float
StableTime_6
{
get
;
set
;
}
/// <summary>
/// 1次料仓报警设定
/// </summary>
[
Description
(
"1次料仓报警设定"
)]
public
float
BinAlarmSet_1
{
get
;
set
;
}
public
float
BinAlarmSet_1
{
get
;
set
;
}
/// <summary>
/// 2次料仓报警设定
/// </summary>
[
Description
(
"2次料仓报警设定"
)]
public
float
BinAlarmSet_2
{
get
;
set
;
}
public
float
BinAlarmSet_2
{
get
;
set
;
}
/// <summary>
/// 3次料仓报警设定
/// </summary>
[
Description
(
"3次料仓报警设定"
)]
public
float
BinAlarmSet_3
{
get
;
set
;
}
public
float
BinAlarmSet_3
{
get
;
set
;
}
/// <summary>
/// 4次料仓报警设定
/// </summary>
[
Description
(
"4次料仓报警设定"
)]
public
float
BinAlarmSet_4
{
get
;
set
;
}
public
float
BinAlarmSet_4
{
get
;
set
;
}
/// <summary>
/// 5次料仓报警设定
/// </summary>
[
Description
(
"5次料仓报警设定"
)]
public
float
BinAlarmSet_5
{
get
;
set
;
}
public
float
BinAlarmSet_5
{
get
;
set
;
}
/// <summary>
/// 6次料仓报警设定
/// </summary>
[
Description
(
"6次料仓报警设定"
)]
public
float
BinAlarmSet_6
{
get
;
set
;
}
public
float
BinAlarmSet_6
{
get
;
set
;
}
/// <summary>
/// 1#料仓缺料报警
/// </summary>
[
Description
(
"1#料仓缺料报警"
)]
[
IsError
()]
public
bool
IsErrorOfLack_1
{
get
;
set
;
}
public
bool
IsErrorOfLack_1
{
get
;
set
;
}
/// <summary>
/// 2#料仓缺料报警
/// </summary>
[
Description
(
"2#料仓缺料报警"
)]
[
IsError
()]
public
bool
IsErrorOfLack_2
{
get
;
set
;
}
public
bool
IsErrorOfLack_2
{
get
;
set
;
}
/// <summary>
/// 3#料仓缺料报警
/// </summary>
[
Description
(
"3#料仓缺料报警"
)]
[
IsError
()]
public
bool
IsErrorOfLack_3
{
get
;
set
;
}
public
bool
IsErrorOfLack_3
{
get
;
set
;
}
/// <summary>
/// 4#料仓缺料报警
/// </summary>
[
Description
(
"4#料仓缺料报警"
)]
[
IsError
()]
public
bool
IsErrorOfLack_4
{
get
;
set
;
}
public
bool
IsErrorOfLack_4
{
get
;
set
;
}
/// <summary>
/// 5#料仓缺料报警
/// </summary>
[
Description
(
"5#料仓缺料报警"
)]
[
IsError
()]
public
bool
IsErrorOfLack_5
{
get
;
set
;
}
public
bool
IsErrorOfLack_5
{
get
;
set
;
}
/// <summary>
/// 6#料仓缺料报警
/// </summary>
[
Description
(
"6#料仓缺料报警"
)]
[
IsError
()]
public
bool
IsErrorOfLack_6
{
get
;
set
;
}
public
bool
IsErrorOfLack_6
{
get
;
set
;
}
/// <summary>
/// 1#料斗加料异常
/// </summary>
[
Description
(
"1#料斗加料异常"
)]
[
IsError
()]
public
bool
IsErrorOfAdd_1
{
get
;
set
;
}
public
bool
IsErrorOfAdd_1
{
get
;
set
;
}
/// <summary>
/// 2#料斗加料异常
/// </summary>
[
Description
(
"2#料斗加料异常"
)]
[
IsError
()]
public
bool
IsErrorOfAdd_2
{
get
;
set
;
}
public
bool
IsErrorOfAdd_2
{
get
;
set
;
}
/// <summary>
/// 3#料斗加料异常
/// </summary>
[
Description
(
"3#料斗加料异常"
)]
[
IsError
()]
public
bool
IsErrorOfAdd_3
{
get
;
set
;
}
public
bool
IsErrorOfAdd_3
{
get
;
set
;
}
/// <summary>
/// 4#料斗加料异常
/// </summary>
[
Description
(
"4#料斗加料异常"
)]
[
IsError
()]
public
bool
IsErrorOfAdd_4
{
get
;
set
;
}
public
bool
IsErrorOfAdd_4
{
get
;
set
;
}
/// <summary>
/// 5#料斗加料异常
/// </summary>
[
Description
(
"5#料斗加料异常"
)]
[
IsError
()]
public
bool
IsErrorOfAdd_5
{
get
;
set
;
}
public
bool
IsErrorOfAdd_5
{
get
;
set
;
}
/// <summary>
/// 6#料斗加料异常
/// </summary>
[
Description
(
"63料斗加料异常"
)]
[
IsError
()]
public
bool
IsErrorOfAdd_6
{
get
;
set
;
}
public
bool
IsErrorOfAdd_6
{
get
;
set
;
}
/// <summary>
/// 螺杆缺料报警
/// </summary>
[
Description
(
"螺杆缺料报警"
)]
[
IsError
()]
public
bool
IsErrorOfScrewLack
{
get
;
set
;
}
public
bool
IsErrorOfScrewLack
{
get
;
set
;
}
/// <summary>
/// 螺杆流量超偏差报警
/// </summary>
[
Description
(
"螺杆流量超偏差报警"
)]
[
IsError
()]
public
bool
IsErrorOfScrewFlow
{
get
;
set
;
}
public
bool
IsErrorOfScrewFlow
{
get
;
set
;
}
/// <summary>
/// 搅拌电机故障
/// </summary>
[
Description
(
"搅拌电机故障"
)]
[
IsError
()]
public
bool
IsErrorOfBlender
{
get
;
set
;
}
public
bool
IsErrorOfBlender
{
get
;
set
;
}
/// <summary>
/// 急停开启
/// </summary>
[
Description
(
"急停开启"
)]
[
IsError
()]
public
bool
IsErrorOfScram
{
get
;
set
;
}
public
bool
IsErrorOfScram
{
get
;
set
;
}
/// <summary>
/// 搅拌电机急停开启
/// </summary>
[
Description
(
"搅拌电机急停开启"
)]
[
IsError
()]
public
bool
IsErrorOfBlender2
{
get
;
set
;
}
public
bool
IsErrorOfBlender2
{
get
;
set
;
}
/// <summary>
/// 搅拌电机未启动
/// </summary>
[
Description
(
"搅拌电机未启动"
)]
[
IsError
()]
public
bool
IsErrorOfBlender3
{
get
;
set
;
}
public
bool
IsErrorOfBlender3
{
get
;
set
;
}
/// <summary>
/// 快速模式
/// </summary>
[
Description
(
"快速模式"
)]
public
bool
IsFastMode
{
get
;
set
;
}
public
bool
IsFastMode
{
get
;
set
;
}
/// <summary>
/// 快速标准kg #.#
/// </summary>
[
Description
(
"快速标准kg #.#"
)]
public
float
FastStandard
{
get
;
set
;
}
public
float
FastStandard
{
get
;
set
;
}
/// <summary>
/// 加减时间s
/// </summary>
[
Description
(
"加减时间s"
)]
public
float
AccDecTime
{
get
;
set
;
}
public
float
AccDecTime
{
get
;
set
;
}
/// <summary>
/// 计算倍数
/// </summary>
[
Description
(
"计算倍数"
)]
public
float
CalScale
{
get
;
set
;
}
public
float
CalScale
{
get
;
set
;
}
/// <summary>
/// 料阀异常报警
/// </summary>
[
Description
(
"料阀异常报警"
)]
[
IsError
()]
public
bool
IsErrorOfValve
{
get
;
set
;
}
public
bool
IsErrorOfValve
{
get
;
set
;
}
/// <summary>
/// 流量异常报警
/// </summary>
[
Description
(
"流量异常报警"
)]
[
IsError
()]
public
bool
IsErrorOfFlow
{
get
;
set
;
}
public
bool
IsErrorOfFlow
{
get
;
set
;
}
/// <summary>
/// 料仓缺料报警
/// </summary>
[
Description
(
"料仓缺料报警"
)]
[
IsError
()]
public
bool
IsErrorOfBinLack
{
get
;
set
;
}
public
bool
IsErrorOfBinLack
{
get
;
set
;
}
/// <summary>
/// 1#配料偏差大
...
...
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