Commit 68f9b5f4 authored by 潘栩锋's avatar 潘栩锋 🚴

中心收卷 手动按钮写错了

parent 2b93e0b6
...@@ -42,10 +42,10 @@ namespace FLY.Winder.UI.Client.UIModule ...@@ -42,10 +42,10 @@ namespace FLY.Winder.UI.Client.UIModule
resetActions.Add(new ResetAction2(button_tongClamp0, winderSystem.Items[0], "TongClamp")); resetActions.Add(new ResetAction2(button_tongClamp0, winderSystem.Items[0], "TongClamp"));
resetActions.Add(new ResetAction2(button_tongLoosen0, winderSystem.Items[0], "TongLoosen")); resetActions.Add(new ResetAction2(button_tongLoosen0, winderSystem.Items[0], "TongLoosen"));
resetActions.Add(new ResetAction2(button_tongClamp0, winderSystem.Items[0], "TongUp")); resetActions.Add(new ResetAction2(button_tongUp0, winderSystem.Items[0], "TongUp"));
resetActions.Add(new ResetAction2(button_tongLoosen0, winderSystem.Items[0], "TongDown")); resetActions.Add(new ResetAction2(button_tongDown0, winderSystem.Items[0], "TongDown"));
resetActions.Add(new ResetAction2(button_tongClamp0, winderSystem.Items[0], "TongIn")); resetActions.Add(new ResetAction2(button_tongIn0, winderSystem.Items[0], "TongIn"));
resetActions.Add(new ResetAction2(button_tongLoosen0, winderSystem.Items[0], "TongOut")); resetActions.Add(new ResetAction2(button_tongOut0, winderSystem.Items[0], "TongOut"));
...@@ -56,13 +56,12 @@ namespace FLY.Winder.UI.Client.UIModule ...@@ -56,13 +56,12 @@ namespace FLY.Winder.UI.Client.UIModule
resetActions.Add(new ResetAction2(button_arm1, winderSystem.Items[1], "PressureArmOffset")); resetActions.Add(new ResetAction2(button_arm1, winderSystem.Items[1], "PressureArmOffset"));
resetActions.Add(new ResetAction2(button_top1, winderSystem.Items[1], "PushRod")); resetActions.Add(new ResetAction2(button_top1, winderSystem.Items[1], "PushRod"));
resetActions.Add(new ResetAction2(button_tongClamp1, winderSystem.Items[1], "TongClamp")); resetActions.Add(new ResetAction2(button_tongClamp1, winderSystem.Items[1], "TongClamp"));
resetActions.Add(new ResetAction2(button_tongLoosen1, winderSystem.Items[1], "TongLoosen")); resetActions.Add(new ResetAction2(button_tongLoosen1, winderSystem.Items[1], "TongLoosen"));
resetActions.Add(new ResetAction2(button_tongClamp1, winderSystem.Items[1], "TongUp")); resetActions.Add(new ResetAction2(button_tongUp1, winderSystem.Items[1], "TongUp"));
resetActions.Add(new ResetAction2(button_tongLoosen1, winderSystem.Items[1], "TongDown")); resetActions.Add(new ResetAction2(button_tongDown1, winderSystem.Items[1], "TongDown"));
resetActions.Add(new ResetAction2(button_tongClamp1, winderSystem.Items[1], "TongIn")); resetActions.Add(new ResetAction2(button_tongIn1, winderSystem.Items[1], "TongIn"));
resetActions.Add(new ResetAction2(button_tongLoosen1, winderSystem.Items[1], "TongOut")); resetActions.Add(new ResetAction2(button_tongOut1, winderSystem.Items[1], "TongOut"));
//IsTongAuto //IsTongAuto
//注册属性更新计划 //注册属性更新计划
......
...@@ -46,8 +46,8 @@ namespace WpfApplication1 ...@@ -46,8 +46,8 @@ namespace WpfApplication1
//FLY.FeedbackRenZiJia.UI.Client.UIModule.Page_Graph p = new FLY.FeedbackRenZiJia.UI.Client.UIModule.Page_Graph(); //FLY.FeedbackRenZiJia.UI.Client.UIModule.Page_Graph p = new FLY.FeedbackRenZiJia.UI.Client.UIModule.Page_Graph();
//var p = new FLY.IBC.UI.Client.UIModule.Page_Main(); //var p = new FLY.IBC.UI.Client.UIModule.Page_Main();
FLY.Winder.UI.Client.UIModule.UcCenterWinder p = new FLY.Winder.UI.Client.UIModule.UcCenterWinder(); //FLY.Winder.UI.Client.UIModule.UcCenterWinder p = new FLY.Winder.UI.Client.UIModule.UcCenterWinder();
//FLY.Winder.UI.Client.UIModule.Page_Main p = new FLY.Winder.UI.Client.UIModule.Page_Main(); FLY.Winder.UI.Client.UIModule.Page_Main p = new FLY.Winder.UI.Client.UIModule.Page_Main();
//FLY.Weight.UI.Client.UIModule.Page_Main p = new FLY.Weight.UI.Client.UIModule.Page_Main(); //FLY.Weight.UI.Client.UIModule.Page_Main p = new FLY.Weight.UI.Client.UIModule.Page_Main();
//FLY.Weight.UI.Client.UIModule.FlowGraph p = new FLY.Weight.UI.Client.UIModule.FlowGraph(); //FLY.Weight.UI.Client.UIModule.FlowGraph p = new FLY.Weight.UI.Client.UIModule.FlowGraph();
p.Init(0); p.Init(0);
......
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