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using FLY.Thick.Base.Common;
using MultiLayout.UiModule;
using System.Windows;
using System.Windows.Controls;
using Unity;
namespace FLY.Thick.Blowing.UI.Fix.Client.UiModule
{
/// <summary>
/// DynAreaThick.xaml 的交互逻辑
/// </summary>
public partial class DynAreaThick : UserControl
{
private DynArea dynArea;
private IUnityContainer container;
public DynAreaThick()
{
InitializeComponent();
}
[InjectionMethod]
public void Init(
IUnityContainer container,
FLY.Thick.Base.IService.IDynAreaService dynAreaService
)
{
this.container = container;
this.dynArea = dynAreaService.DynArea;
this.DataContext = this.dynArea;
}
}
public class UiModule2_DynAreaThick : IUiModule2
{
public string Title => "面密度状态";
public ComponentType Type => ComponentType.DynArea;
public bool IsUnique => true;
public FrameworkElement GetComponent(int id, IUnityContainer container)
{
DynAreaThick graph = new DynAreaThick();
container.BuildUp(graph);
return graph;
}
public FrameworkElement GetThumbnail()
{
return new System.Windows.Controls.Grid();
}
public void MatchParam(int[] IDs)
{
}
}
}