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using GalaSoft.MvvmLight.Command;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
using Unity;
namespace FLY.DownBlowing.UI.Client.UiModule
{
/// <summary>
/// Window_Frequency.xaml 的交互逻辑
/// </summary>
public partial class WdSetValue : FLY.ControlLibrary.WindowBigClose
{
WdSetValueVm viewModel;
public float Value {
get {
return viewModel.Value;
}
}
public WdSetValue()
{
InitializeComponent();
viewModel = new WdSetValueVm();
}
public void Init(
float value, float max, float min, float step, string title, string unit)
{
viewModel.Init(value, max, min, step, title, unit);
this.DataContext = viewModel;
}
private void btnOkClick(object sender, RoutedEventArgs e)
{
this.DialogResult = true;
this.Close();
}
}
public class WdSetValueVm : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
public float Value { get; set; }
public string Title { get; private set; } = "速度设置";
public string Unit { get; private set; } = "m/min";
#region Command
public RelayCommand PlusCmd { get; }
public RelayCommand MinusCmd { get; }
public RelayCommand OkCmd { get; }
#endregion
float max;
float min;
float step;
public WdSetValueVm() {
PlusCmd = new RelayCommand(Plus);
MinusCmd = new RelayCommand(Minus);
}
public void Init(
float value, float max, float min, float step, string title, string unit)
{
Value = value;
Title = title;
Unit = unit;
this.max = max;
this.min = min;
this.step = step;
}
private void Minus()
{
if (Value > min)
Value -= step;
}
private void Plus()
{
if (Value < max)
Value += step;
}
}
}