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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Controls;
using System.Windows.Input;
namespace FLY.Winder.UI.Client.UIModule
{
public class ResetAction
{
public object obj;
public string propertyname;
public bool pressIsTrue;
public ResetAction(object obj, string propertyname, bool pressIsTrue)
{
this.obj = obj;
this.propertyname = propertyname;
this.pressIsTrue = pressIsTrue;
}
public static void SetResetAction(Button button, object obj, string propertyname, bool pressIsTrue = true)
{
button.Tag = new ResetAction(obj, propertyname, pressIsTrue);
button.PreviewMouseDown += Button_PreviewMouseDown;
button.PreviewTouchDown += Button_PreviewTouchDown;
button.PreviewMouseUp += Button_PreviewMouseUp;
button.PreviewTouchUp += Button_PreviewTouchUp;
}
private static void Button_PreviewTouchUp(object sender, TouchEventArgs e)
{
ResetAction ra = (sender as Button).Tag as ResetAction;
ra.Up();
}
private static void Button_PreviewMouseUp(object sender, MouseButtonEventArgs e)
{
ResetAction ra = (sender as Button).Tag as ResetAction;
ra.Up();
}
private static void Button_PreviewTouchDown(object sender, TouchEventArgs e)
{
ResetAction ra = (sender as Button).Tag as ResetAction;
ra.Down();
}
private static void Button_PreviewMouseDown(object sender, MouseButtonEventArgs e)
{
ResetAction ra = (sender as Button).Tag as ResetAction;
ra.Down();
}
public void Down()
{
if (pressIsTrue)
Misc.PropertiesManager.SetValue(obj, propertyname, true);
else
Misc.PropertiesManager.SetValue(obj, propertyname, false);
}
public void Up()
{
if (pressIsTrue)
Misc.PropertiesManager.SetValue(obj, propertyname, false);
else
Misc.PropertiesManager.SetValue(obj, propertyname, true);
}
}
}