1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections.ObjectModel;
using System.ComponentModel;
using FLY.FeedbackRenZiJia.IService;
using FLY.FeedbackRenZiJia.Common;
using PropertyChanged;
namespace FLY.FeedbackRenZiJia.Server
{
/// <summary>
/// 加热棒检测
/// </summary>
class HeatCheck:IHeatCheck,INotifyPropertyChanged
{
const int HEAT_WAIT = 3;//3s
HeatCell mHeatCell;
enum CHECK_MODE
{
/// <summary>
/// 什么都不干
/// </summary>
IDLE,
/// <summary>
/// 当前0输出,检测电流是否为0
/// </summary>
CHECK_ZERO,
/// <summary>
/// 当前有输出, 电流不应该为0
/// </summary>
CHECK_NOZERO,
/// <summary>
/// 检测每根加热棒
/// </summary>
CHECK_EVERYONE
}
CHECK_MODE checkMode = CHECK_MODE.IDLE;
int counter = 0;
#region IHeatCheck
/// <summary>
/// 有这个功能
/// </summary>
public bool Has { get; set; }
/// <summary>
/// 动作使能
/// </summary>
public bool Enable { get; set; }
/// <summary>
/// 有电流
/// </summary>
public bool HasElectricity { get; set; }
/// <summary>
/// 当前正在检测的加热棒号, 1~88
/// </summary>
public int CheckNo { get; set; }
/// <summary>
/// 当前检测的阶段
/// </summary>
public int CheckStep { get; set; }
#region 根据电流判断的加热棒状态
/// <summary>
/// 加热棒是好的,但电流小,必须两条同时加热才可以。
/// </summary>
private int HalfIdx;
private List<int> maybeIdx = new List<int>();
/// <summary>
/// 坏的加热棒
/// </summary>
[DoNotCheckEquality]
public bool[] Bads { get; set; }
/// <summary>
/// 没加热,也有电流, 电路板短路了
/// </summary>
public bool ShortCircuit { get; set; }
/// <summary>
/// 没有上电, 或者电流计坏了
/// </summary>
public bool PowerOff { get; set; }
/// <summary>
/// 有加热棒断路了
/// </summary>
public bool OpenCircuit { get; set; }
#endregion
#endregion
public void Init(HeatCell heatCell)
{
mHeatCell = heatCell;
FObjBase.PollModule.Current.Poll_Config(FObjBase.PollModule.POLL_CONFIG.ADD, OnPoll, TimeSpan.FromSeconds(1));
Init();
Load();
mHeatCell.PropertyChanged += new PropertyChangedEventHandler(mHeatCell_PropertyChanged);
this.PropertyChanged += HeatCheck_PropertyChanged;
}
private void HeatCheck_PropertyChanged(object sender, PropertyChangedEventArgs e)
{
if (e.PropertyName == "Enable")
{
if (Enable)
Start();
else
Stop();
}
}
void mHeatCell_PropertyChanged(object sender, PropertyChangedEventArgs e)
{
if (e.PropertyName == "ChannelCnt")
{
Init();
Load();
}
}
void Init()
{
Bads = new bool[mHeatCell.ChannelCnt];
OpenCircuit = false;
PowerOff = false;
ShortCircuit = false;
}
/// <summary>
/// 启动
/// </summary>
void Start()
{
checkMode = CHECK_MODE.CHECK_EVERYONE;
CheckStep = 0;
counter = 0;
Array.Clear(Bads, 0, Bads.Count());
NotifyPropertyChanged("Bads");
OpenCircuit = false;
PowerOff = false;
ShortCircuit = false;
}
/// <summary>
/// 停止
/// </summary>
void Stop()
{
checkMode = CHECK_MODE.IDLE;
//清空全部加热
mHeatCell.ClearPreHeats();
mHeatCell.HeatApply();
//保存Bads
Save();
}
void Load()
{
string path = "bads.xml";
FeedbackHeatsMark mark = FeedbackHeatsMark.Load(path);
if ((mark != null) && (mark.heats != null))
{
for (int i = 0; i < Bads.Count() ; i++)
{
if (i < mark.heats.Count())
Bads[i] = ((mark.heats[i] == 0) ? false : true);
else
Bads[i] = false;
}
NotifyPropertyChanged("Bads");
OpenCircuit = Bads.Any(b => b);
}
}
void Save()
{
string path = "bads.xml";
FeedbackHeatsMark mark = new FeedbackHeatsMark();
mark.heats = (from b in Bads select (b) ? 1 : 0).ToArray();
mark.Save(path);
}
void OnPoll()
{
switch (checkMode)
{
case CHECK_MODE.CHECK_EVERYONE:
OnPoll_Check();
break;
default:
OnPoll_Normal();
break;
}
}
/// <summary>
/// 平常,测有没电流
/// </summary>
void OnPoll_Normal()
{
if (!Has)
return;
if (mHeatCell.Heats.All(h => h == 0))//没有加热,不应该有电流
{
if (checkMode != CHECK_MODE.CHECK_ZERO) //第1次
{
checkMode = CHECK_MODE.CHECK_ZERO;
counter = 0;
}
//先等待3秒,3秒后再判断
counter++;
if (counter > 5)
{
counter = 0;
if (HasElectricity)//有电流,有问题
{
ShortCircuit = true;
}
else
{
ShortCircuit = false;
}
}
}
else
{
if (checkMode != CHECK_MODE.CHECK_NOZERO) //第1次
{
checkMode = CHECK_MODE.CHECK_NOZERO;
counter = 0;
}
if (HasElectricity)
{
counter = 0;
PowerOff = false;
}
else
{
counter++;
if (counter > 7)//连续7秒,都没有一秒有电流,没有上电
{
PowerOff = true;
counter = 0;
}
}
}
}
/// <summary>
/// 加热棒检测周期
/// </summary>
void OnPoll_Check()
{
switch (CheckStep)
{
case 0://刚按了开始,清空,检查应该没电流才对
{
if (counter == 0)
{
mHeatCell.ClearPreHeats();
mHeatCell.HeatApply();
counter++;
}
else if (counter < HEAT_WAIT)
{
counter++;
}
else//3秒后
{
if (HasElectricity)
{
ShortCircuit = true;//没输出,也有电流,板烧了
Enable = false;//停止检测
return;
}
CheckStep++;
counter = 0;
}
}break;
case 1://全部加热30%
{
if (counter == 0)
{
mHeatCell.ModifyPreHeats(getAllHeat_30(mHeatCell.ChannelCnt));
mHeatCell.HeatApply();
counter++;
}
else if (counter < HEAT_WAIT)
{
if (HasElectricity)
{
//有上电!!!
//正式开始
CheckStep++;
counter = 0;
break;
}
counter++;
}
else//3秒内,都没1秒有电,不正常,应该是没上电
{
PowerOff = true;
Enable = false;//停止检测
return;
}
}break;
case 2://正式开始
{
if (counter == 0)
{
CheckNo = 1;
mHeatCell.ModifyPreHeats(getSingleHeat_100(mHeatCell.ChannelCnt, CheckNo - 1));
mHeatCell.HeatApply();
counter = 1;
}
else if (counter < HEAT_WAIT)
{
counter++;
}
else
{
//3秒后
if (!HasElectricity)//这个位没电流,可能是坏了,还需要2次检查
{
Bads[CheckNo - 1] = true;
NotifyPropertyChanged("Bads");
OpenCircuit = true;
}
if (CheckNo < mHeatCell.ChannelCnt)
{
CheckNo++;
mHeatCell.ModifyPreHeats(getSingleHeat_100(mHeatCell.ChannelCnt, CheckNo - 1));
mHeatCell.HeatApply();
counter = 1;
}
else
{
//检查是否2次检测
int cnt = Bads.Count((b) => { return b; });
if (cnt <2)
{
//没有坏,或只有一条加热棒坏了,没法2次检测
//完成
Enable = false;//停止检测
return;
}
else
{
//需要2次检测
CheckStep++;
counter = 0;
}
}
}
}
break;
case 3://2次检测
{
if (counter == 0)//刚进入!!!
{
HalfIdx = -1;//可能坏的加热棒中,还没有一条是好的
for (int i = 0; i < Bads.Count(); i++)//登记全部坏的加热棒
{
if (Bads[i])
{
maybeIdx.Add(i);
}
}
CheckNo = maybeIdx.First() + 1;//当前检测的位置,现在没用!!!
//肯定有2条加热棒是坏了,不用检测maybeIdx.Count()
mHeatCell.ModifyPreHeats(getSingleHeat_100(mHeatCell.ChannelCnt,
maybeIdx[0],
maybeIdx[1]));
mHeatCell.HeatApply();
counter = 1;
}
else if (counter < HEAT_WAIT)//3秒延时
{
counter++;
}
else//3秒后
{
if (!HasElectricity)//没电流,肯定是坏了
{
if (HalfIdx < 0)//还没有一个 "肯定是好的,只是电流不够的加热棒"
{
maybeIdx.RemoveRange(0, 2);//之前测试的两条肯定是坏的,不用再查了(这个有bug的)
if (maybeIdx.Count() <= 1)
{
//只剩下一个,没法检测结束
Enable = false;//停止检测
return;
}
}
else
{
//已经有 好的!!!, 刚才测的那条肯定是坏的
maybeIdx.RemoveAt(0);
if (maybeIdx.Count() == 0)
{
//全部检测完了
Enable = false;//停止检测
return;
}
}
CheckNo = maybeIdx[0] + 1;
int idx1 = (HalfIdx >= 0) ? HalfIdx : maybeIdx[1];
mHeatCell.ModifyPreHeats(getSingleHeat_100(mHeatCell.ChannelCnt,
maybeIdx[0],
idx1));
mHeatCell.HeatApply();
counter = 1;
}
else
{
//刚才测量的是好的!!!!!
if (HalfIdx < 0)//还没有一个 "肯定是好的,只是电流不够的加热棒"
{
Bads[maybeIdx[0]] = false;//清除坏的记录
Bads[maybeIdx[1]] = false;
HalfIdx = maybeIdx[0];//登记其中一条好的加热棒
maybeIdx.RemoveRange(0, 2);
}
else
{
Bads[maybeIdx[0]] = false;//清除坏的记录
maybeIdx.RemoveAt(0);
}
NotifyPropertyChanged("Bads");
OpenCircuit = Bads.Any(b => b);
if (maybeIdx.Count() <= 0)
{
//一个都不剩,完成
Enable = false;//停止检测
return;
}
CheckNo = maybeIdx[0] + 1;
mHeatCell.ModifyPreHeats(getSingleHeat_100(mHeatCell.ChannelCnt,
maybeIdx[0],
HalfIdx));
mHeatCell.HeatApply();
counter = 1;
}
}
}break;
}
}
int[] getSingleHeat_100(int channelcnt, params int[] index)
{
int[] heats = new int[channelcnt];
Array.Clear(heats, 0, heats.Count());
foreach(int i in index)
heats[i] = 100;
return heats;
}
int[] getSingleHeat_100(int channelcnt, int index)
{
int[] heats = new int[channelcnt];
Array.Clear(heats, 0, heats.Count());
heats[index] = 100;
return heats;
}
int[] getAllHeat_30(int channelcnt)
{
int[] heats = new int[channelcnt];
for (int i = 0; i < heats.Count(); i++)
{
heats[i] = 30;
}
return heats;
}
#region INotifyPropertyChanged 成员
public event PropertyChangedEventHandler PropertyChanged;
protected void NotifyPropertyChanged(string propertyname)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyname));
}
#endregion
}
}