WinderPanelV3.xaml.cs 1.69 KB
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using FLY.DownBlowing.IService;
using MultiLayout.UiModule;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using Unity;

namespace FLY.DownBlowing.UI.Client.UiModule
{
    /// <summary>
    /// WinderPanel.xaml 的交互逻辑
    /// </summary>
    public partial class WinderPanelV3 : UserControl
    {
        IUnityContainer container;
        IDownBlowingSystemService downBlowingSystem;
        public WinderPanelV3()
        {
            InitializeComponent();
        }
        [InjectionMethod]
        public void Init(
            IUnityContainer container,
            IDownBlowingSystemService downBlowingSystem)
        {
            this.container = container;
            this.downBlowingSystem = downBlowingSystem;

            this.container.BuildUp(this.velocityCtrlPanel);
            this.container.BuildUp(this.t1VelocityPanel);
            this.container.BuildUp(this.exAirPanel);
            this.container.BuildUp(this.exAirPanel);
            this.container.BuildUp(this.centerPanel,
                new Unity.Resolution.ParameterOverride("index", 0));

            this.container.BuildUp(this.flowPumpPanel);
            this.container.BuildUp(this.measureLenPanel,
                new Unity.Resolution.ParameterOverride("index", 0));

            this.container.BuildUp(this.otherPanel);
            this.container.BuildUp(this.rotaryPanel);

        }
    }

}